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SHOW gyroscope effeciency index in cockpits
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Gyroscopes work depending on weight of the ship and increasing number of gyroscopes have a positive effect.
So, is it possible to show a 'gyroscope effeciency index' in cockpit or at least the connected/linked gyroscope efficiency index in the menue of the gyroscope?
This would help when you design a ship step by step...
There is no "gyroscope efficiency index". It would be a completely arbitrary and useless number.
What there is is a figure for "moment of inertia". Actually, there would be three numbers, one per axis. Even worse, there would be a matrix, as inertia axes don't have to correspond to physical or "visual" axes. And nobody sane does matrices in their heads. Oh, and that set of figures, or matrix, would be called "inertia tensor". Yes, that one.
Though I suppose for simplicity that tensor could be transposed to cardinal axes and then broken down to either the acceleration in rotation rate (more means faster) or its inverse, the time to reach max rotation rate allowed per world settings (less means faster), and then have SE display those three figures somewhere per grid. (Wouldn't be perfectly true, but given that input is also around the cardinal axes it wouldn't matter quite so much for usability as that's what you would be fighting against with your buttons and mouse and gyro overrides.)
Note that those max rates would go from 0 (no gyros) to whatever clamp is defined in the world settings, 360°/s by default, per Steam\SpaceEngineers\Content\Data\Environment.sbc:
Oh, and one more thing: Gyroscopes don't necessarily work so much depending on the weight (well, mass) but on the distribution of that mass. You know, the figure-skater thing.There is no "gyroscope efficiency index". It would be a completely arbitrary and useless number.
What there is is a figure for "moment of inertia". Actually, there would be three numbers, one per axis. Even worse, there would be a matrix, as inertia axes don't have to correspond to physical or "visual" axes. And nobody sane does matrices in their heads. Oh, and that set of figures, or matrix, would be called "inertia tensor". Yes, that one.
Though I suppose for simplicity that tensor could be transposed to cardinal axes and then broken down to either the acceleration in rotation rate (more means faster) or its inverse, the time to reach max rotation rate allowed per world settings (less means faster), and then have SE display those three figures somewhere per grid. (Wouldn't be perfectly true, but given that input is also around the cardinal axes it wouldn't matter quite so much for usability as that's what you would be fighting against with your buttons and mouse and gyro overrides.)
Note that those max rates would go from 0 (no gyros) to whatever clamp is defined in the world settings, 360°/s by default, per Steam\SpaceEngineers\Content\Data\Environment.sbc:
Oh, and one more thing: Gyroscopes don't necessarily work so much depending on the weight (well, mass) but on the distribution of that mass. You know, the figure-skater thing.Replies have been locked on this page!