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Make dynamic voxel map(asteroid) type/class/possibility! It Possible!

Foogs shared this feedback 7 months ago
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Dynamic voxels are possible!

I make some plugin for make voxels go dynamic, so it some times being laggy but all problems can be resolved, game just dont know how to deal with dynamic voxel.

But my plugin need binary patching before launch.

So can you open these classes (remove internal/sealed):

MyVoxelPhysicsBody -> make public constructor.

MyVoxelPhysicsBody.IsStatic -> make get/set based on rigidbody.


Or just make dynamic asteroids type for game!

Maybe not for vanila but for single player/community servers

Video : https://drive.google.com/file/d/1njpfCuNAzFgsiM3nXMVetU7ixSmd5eI1/preview"

P.S i submitted a feedback not a bug, wtf broken site

Files: 5.mp4

Replies (1)

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That looks amazing!

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