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Make dynamic voxel map(asteroid) type/class/possibility! It Possible!
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Dynamic voxels are possible!
I make some plugin for make voxels go dynamic, so it some times being laggy but all problems can be resolved, game just dont know how to deal with dynamic voxel.
But my plugin need binary patching before launch.
So can you open these classes (remove internal/sealed):
MyVoxelPhysicsBody -> make public constructor.
MyVoxelPhysicsBody.IsStatic -> make get/set based on rigidbody.
Or just make dynamic asteroids type for game!
Maybe not for vanila but for single player/community servers
Video : https://drive.google.com/file/d/1njpfCuNAzFgsiM3nXMVetU7ixSmd5eI1/preview"
P.S i submitted a feedback not a bug, wtf broken site
Files:
5.mp4
That looks amazing!
That looks amazing!
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