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Stick & Throttle: HOTAS support for Space Engineers
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"Stick & Throttle and HOTAS support for Space Engineers", but right now this is done by a script. Would have never have guessed, that i would end up in a hole new hobby from playing. but with how much of the keyboard is being used, i feel as if HOTAS fills in that "SIM" side of the game.
As a flight sim guy myself, I've always wanted to be able to have basic binding and axis support for my setup. Thank you for posting this Tim! Can we also add TRACK-IR support?
As a flight sim guy myself, I've always wanted to be able to have basic binding and axis support for my setup. Thank you for posting this Tim! Can we also add TRACK-IR support?
It seems we are few and far between, i imagined i would find tons of votes for this but i agree HOTAS support would bring so much immersion and fun for me!
It seems we are few and far between, i imagined i would find tons of votes for this but i agree HOTAS support would bring so much immersion and fun for me!
Tim if you ever wander back here what script are you using, ive been going through script after script trying to find something that works.
Tim if you ever wander back here what script are you using, ive been going through script after script trying to find something that works.
I'd love to see support for the 3Dconnexion SpaceMouse in Space Engineers!
This 6-degree-of-freedom controller would allow for more intuitive and precise control over spacecraft rotation and strafing,especially during complex maneuvers.
There are even DIY versions https://www.printables.com/model/864950-open-source-spacemouse-space-mushroom-remix
I'd love to see support for the 3Dconnexion SpaceMouse in Space Engineers!
This 6-degree-of-freedom controller would allow for more intuitive and precise control over spacecraft rotation and strafing,especially during complex maneuvers.
There are even DIY versions https://www.printables.com/model/864950-open-source-spacemouse-space-mushroom-remix
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