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[BUG TIMER] SBC
Not Enough Votes
Hello, I created a shield from the dummy files. I modified the "minimum and maximum" timers but when creating the block it remains on 5 sec
<Definition xsi:type="MyObjectBuilder_TargetDummyBlockDefinition">
<Id>
<TypeId>TargetDummyBlock</TypeId>
<SubtypeId>Shield-modulableMK3</SubtypeId>
</Id>
<DisplayName>Bouclier balistique MK3</DisplayName>
<Description>Bouclier balistique protége efficacement contre les balles, se recharge avec des plaques d'acier.
</Description>
<Icon>Textures\icones\shield1.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="1" y="1" z="3"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\Bouclier\Shield-base.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="175" />
<Component Subtype="SmallTube" Count="50" />
<Component Subtype="Alliage_Motor_Engine_mk3" Count="10" />
<Component Subtype="Computer" Count="20" />
<Component Subtype="Plaquemk3" Count="80" />
<Component Subtype="SteelPlate" Count="150" />
</Components>
<CriticalComponent Subtype="Computer" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.97" EndX="1.00" EndY="2.03"/>
</MountPoints>
<BlockPairName>Shield-base</BlockPairName>
<BuildProgressModels>
<Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\TargetDummy_Construction1.mwm" />
<Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\TargetDummy_Construction2.mwm" />
<Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\TargetDummy_Construction3.mwm" />
</BuildProgressModels>
<MirroringZ>Y</MirroringZ>
<MirroringY>Z</MirroringY>
<EdgeType>Light</EdgeType>
<BuildTimeSeconds>20</BuildTimeSeconds>
<DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
<DamagedSound>ParticleElectrical</DamagedSound>
<IsAirTight>false</IsAirTight>
<PCU>70</PCU>
<InventoryMaxVolume>1</InventoryMaxVolume>
<InventorySize>
<X>2</X>
<Y>.1</Y>
<Z>2</Z>
</InventorySize>
<DummySubpartNames>
<string>TargetD_Torso</string>
<string>TargetD_Head</string>
<string>TargetD_RightArm</string>
<string>TargetD_LeftArm</string>
</DummySubpartNames>
<DummySubpartCritical>
<boolean>true</boolean>
<boolean>false</boolean>
<boolean>false</boolean>
<boolean>false</boolean>
</DummySubpartCritical>
<DummySubpartHealth>
<float>3500</float>
<float>5500</float>
<float>2000</float>
<float>2000</float>
</DummySubpartHealth>
<ConstructionItemName>Plaquemk3</ConstructionItemName>
<ConstructionItemAmount>80</ConstructionItemAmount>
<MinRegenerationTimeInS>60</MinRegenerationTimeInS>
<MaxRegenerationTimeInS>80</MaxRegenerationTimeInS>
<RegenerationEffectName>Smoke_Construction</RegenerationEffectName>
<DestructionEffectName>Smoke_Construction</DestructionEffectName>
<RegenerationEffectMultiplier>7</RegenerationEffectMultiplier>
<DestructionEffectMultiplier>7</DestructionEffectMultiplier>
<RegenerationSound>ArcPrgConstrPh01Start</RegenerationSound>
<DestructionSound>ArcPrgDeconstrPh01Start</DestructionSound>
<MinFillFactor>.2</MinFillFactor>
<MaxFillFactor>.6</MaxFillFactor>
</Definition>
I like this feedback
Is that an issue with a modded block?? because their is no shield in Space Engineer Vanilla, even with DLC
Is that an issue with a modded block?? because their is no shield in Space Engineer Vanilla, even with DLC
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