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Automatons Beta Test Bug

Prometheus shared this feedback 14 months ago
Submitted

Hello Im sure you'll receive a few of these but in testing i learned that when attached to a grid on follow mode for a small drone everything works fine but the game is not the same it was when it first came out bigger and bigger ships are wanted and made, im already seeing people wanting to put these on big ships and to achieve what they want i see three things that need adjusted. Number one when the follow command is put on the internals on a big ship the block itself will try and follow the player, until the stop command is given or when the player is next to the block. However when the player is on the outside of the ship this cannot be achieved and the ship will continue to move forever. Number two as of testing the only way i know of stopping the follow and other commands is to access a terminal on said ship, if in combat or in another situation a pda of sorts would be a good addition of a wireless addition and a new character animation of pressing a few buttons on a pda on the forearm. Number three for these large scale battles people are already planning in their heads one thing will need added, align to P gravity is great for planets but for space the battles people are envisioning a one plane setup. Now i know what your thinking how would this work well theres a few ideas one is that it would align to other grids, i honestly dont know how it would be done but something involving xyz planes involved. Have a good day and i hope to hear a response of at very least acknowledgement of these suggestions

Replies (1)

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Hello!

Thank you for contacting us. Since you are not specifically talking about any exact bug or how to reproduce it, but your message is rather feedback/suggestion, I'm moving your ticket to the correct part of our support page (Feedback).

There other players can see it, discuss it and vote for your suggested changes and adjustments.

Kind Regards

Keen Software House

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