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[Beta] Event Controller Actions
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Suggestion for Event Controller Actions:
Definitive state actions for the various 'toggle on/off' only options currently available.
Examples:
- 'Handbrake On' & 'Handbrake Off' instead of just 'Handbrake On/Off'
- Battery State: 'Discharge', 'Recharge', 'Auto' instead of 'Discharge On/Off', 'Recharge On/Off', etc.
- (This is not a full list.)
Adding these actions will allow for deterministic behavior that doesn't get weird if a block becomes out of sync with the others effected by the event, such as by being repaired from a projector after a collision or combat damage.
For batteries, you can select Auto On and then one of the toggles to get a determined state.
For batteries, you can select Auto On and then one of the toggles to get a determined state.
There is a whole bunch of blocks needing absolute states.
-Warhead "Arm/Disarm" into "Arm ON" and "Arm OFF"
-Thrusters "Max Override" and "Disable Override" in addition to the default "Increase Override" and "Decrease Override"
Just to name a few. These additions would be very welcome before the main update drops.
There is a whole bunch of blocks needing absolute states.
-Warhead "Arm/Disarm" into "Arm ON" and "Arm OFF"
-Thrusters "Max Override" and "Disable Override" in addition to the default "Increase Override" and "Decrease Override"
Just to name a few. These additions would be very welcome before the main update drops.
Also, I think it could be useful to be able to detect the ON/OFF state of a block with the Event Controller.
Also, I think it could be useful to be able to detect the ON/OFF state of a block with the Event Controller.
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