Custom Turrets: 2 Suggestions for huge Quality Of Life improvements
The custom turret controller allows for some really cool things and is a great addition to the game. my 2 suggestions to improve are:
1. Allow the option to "Enable AI" on block weapons that don't have a rotor or hinge attached. Currently, without a rotor or hinge attached to a block weapon, the "Enable AI" button won't appear.
Say you wanted to make a ship with artillery cannons poking out of the sides (like the cannons on the side of a pirate ship). Manually firing these cannons when an enemy is on the side of the ship is not ideal because it would be difficult to aim and they'd all fire at once out of BOTH sides. The Custom Turret Controller allows the ability to enable these artillery cannons to fire automatically/independently when an enemy is within range, but they will not do so until you add a rotor to them and assign it, even though the rotor serves no function because the artillery cannons do not need to articulate.
This is a very tedious and long process that could be simplified for the player if they didn't need to add a rotor or hinge to each turret and assign it for the "Enable AI" button to appear. Give players the ability to create simple static automatically firing block weapons without needing a rotor or hinge.
2. Give the option to separate block weapons used by Custom Turrets from block weapons that are toggled through the Toolbar Config.
Say I have a ship with 2 rocket launchers that the player fires manually, and a Custom Turret that uses 2 rocket launchers with AI Enabled so it fires automatically. When I go into the Block Weapons section of the Toolbar Config and select Rocket Launchers, it unavoidably makes it so all 4 rocket launchers will be fired by the player manually.
It would be great if there were an option to "make custom turret block weapons unusable in toolbar config". That way the player can manually fire 2 front facing rocket launchers without firing the rocket launchers used by the AI Enabled Custom Turret Controller.
Thanks for reading, love the game!
Ah, nevermind, I get it, it's for when you want to use the Block weapons group of launchers to fire. Well, for what it's worth, there's the alternative of grouping the manual-fire launchers and then using Shoot once for that group. Doesn't allow continuous fire for as long as you hold the button, though.
Ah, nevermind, I get it, it's for when you want to use the Block weapons group of launchers to fire. Well, for what it's worth, there's the alternative of grouping the manual-fire launchers and then using Shoot once for that group. Doesn't allow continuous fire for as long as you hold the button, though.
Ah, nevermind, I get it, it's for when you want to use the Block weapons group of launchers to fire. Well, for what it's worth, there's the alternative of grouping the manual-fire launchers and then using Shoot once for that group. Doesn't allow continuous fire for as long as you hold the button, though.
Ah, nevermind, I get it, it's for when you want to use the Block weapons group of launchers to fire. Well, for what it's worth, there's the alternative of grouping the manual-fire launchers and then using Shoot once for that group. Doesn't allow continuous fire for as long as you hold the button, though.
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