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Logfile improvement, vis a vis loading mods

Chris shared this feedback 23 months ago
Submitted

Here's a section of my loading log:


Mod dependencies query successful

2022-05-22 20:06:48.626 - Thread: 9 -> MyWorkshop.GetItemsBlocking: getting 40 items

2022-05-22 20:06:50.576 - Thread: 1 -> Mod query successful

2022-05-22 20:06:50.576 - Thread: 9 -> Could not obtain all workshop item details, expected 40, got 39

2022-05-22 20:06:50.576 - Thread: 9 -> Downloading world mods - END

2022-05-22 20:06:50.577 - Thread: 1 -> Error downloading mods

2022-05-22 20:06:50.577 - Thread: 1 -> LoadSession() - End


2022-05-22 20:06:50.577 - Thread: 1 -> Downloading mods has failed! Please check mods in world settings.


Why doesn't the log file list the mods that were expected but not received?

The reason it's important is that there are NO mods missing, according to my world settings. I've no idea which one SE is having a problem with, and will have to go through 1 by 1 to figure it out. Why am I doing this, when the program already knows which one it's having a problem with?

Replies (3)

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1

I object to my topic being converted into a bug. It's not a bug, it's a request for logfile reporting to be improved.

I've already found the mod that was the problem. The issue is that SE knew which mod was a problem and didn't tell me IN THE LOGFILE at the time.

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The culprit seems to have been Pipelines (tag pairing) (https://steamcommunity.com/sharedfiles/filedetails/?id=2808747215)

It still showed w/ full name in the mod list of my save's settings, despite numerous refreshes. I found it by converting the modlist in my save (everything between <Mods> and </Mods> into a bare html link. e.g.


<ModItem FriendlyName="Modular Encounters Systems">

<Name>1521905890.sbm</Name>

<PublishedFileId>1521905890</PublishedFileId>

<PublishedServiceName>Steam</PublishedServiceName>

</ModItem>

became

<a href=https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890>Modular Encounters Systems</a><br>


Then I opened that file in a new window in my browser and 'new tabbed' each link until one failed. Much faster than editing the modlist and reloading the game.


In summary, please turn this back into a feedback AND please have SE report the names (or links even) to the specific mods it fails to load in the logfile.

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1

Hello, Chris,

thanks for the comments.

I moved the thread back to Feedback for you.

Kind Regards

Keen Software House: QA Department

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