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Suggestion: Make <UseModelIntersection> a global toggle
                
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            I think building with specific blocks would be much less of a UI/interaction hassle if we could toggle this at will, if you can make it just for block placement and not for grid physics
It works both ways, for example:
placing a panel lengthwise adjacent to another panel, turn intersection on
deleting a block behind a sloped armor panel, turn intersection off
Some stuff you really just need to stop holding our hands on, I promise we can handle these engineering challenges
 
                                                                     
             
            
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