gameplay variety/addition
Some version of this needs to be in vanilla! https://www.youtube.com/watch?v=WUGLDb5KXEI
With the addition of a "scrubbing" block to counter rust. Could be in the line of a "rust scrubbing tool" for personal slow and precise scrubbing, and a laser scrubbing array block for a more efficient and larger area of effect, something in the line of 3x1x3, to be mounted on a ship/structure. These collect the rust in form of "rusted metal", or just "rust", which in turn can be smelted down for low yields of iron.
This opens up for more gameplay variety, alien planet could become a toxic planet, with acid rain, resulting in more and faster build-up of rust.
Iron should be very scarce on that planet and only small pockets deep underground and in some caves, trade-off is gold and other noble metals, which is not affected by acid, is plenty and on or near surface. Ice should also be scarce like iron, or its toxic and need to be refined to make usable. The atmosphere is so toxic that you lose health each second you are outside in the open. Alien planet then becomes a challenge and more of a late-game area free of pesky new spawn griefers.
id like to see the same thing stuff like to see freezing could happen and same with moss but for the last bit about making resources more scarce don't think that is it chief.
also to make this system better would be with this too: https://support.keenswh.com/spaceengineers/pc/topic/more-then-one-armor-skin-on-a-block
id like to see the same thing stuff like to see freezing could happen and same with moss but for the last bit about making resources more scarce don't think that is it chief.
also to make this system better would be with this too: https://support.keenswh.com/spaceengineers/pc/topic/more-then-one-armor-skin-on-a-block
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