Permit duplicate blocks on toolbar
It is currently impossible to have the same function or block twice on the same toolbar row. As a player, it is not clear to me why this restriction would make sense and should be in place.
For blocks:
The only way to flip between blocks including the stack "root", like the full "Light Armor Block" and another block in the same stack, like the "Light Armor Slope", I must have the stack on one hotkey and a dedicated selection from the G menu on another hotkey. But whenever I want the second selection to be something different, I must go into the G menu again and find and assign that other block. If it was possible to have the stack on the toolbar twice, I could simply make the selection to a different block right in the toolbar without messing with the G menu and could continue building simply by switching between hotkeys by pressing their respective number keys.
For functions:
I do not see a reason why a player shouldn't be able to plaster their entire toolbar with "Toggle handbrake", for example. Please remove this restriction.
You can add individual blocks from a stack to the G menu. Problem solved.
What is the point of adding Toggle handbrake to the menu more than once? I have nearly 5000 hours playing. I am the sort of person that uses sensors and air vents to automatically lock/unlock doors, or to toggle lights and gravity. I use automation to set up alternating sentry drones to fly patrol routes. I set up the G menu toolbar on every vehicle I build, typically using the first 2-4 "pages." I write my own PB scripts, and I write mods for the game. I have never once found a need to add the same item to the G menu multiple times. I cannot see any reason why you would want or need to do this.
However, there are several reasons not to enable this function. In UI/UX design there are guidelines that have evolved in the software industry to create good user experiences. All of them basically reduce to the sentiment that you shouldn't allow your users to shoot themselves in the foot. If a button shouldn't be pushed, don't show it to the user. If there is no purpose to doing something, don't let the user do it. Don't let the user confuse themselves. And, when possible, don't let the user do something that get themselves into an unrecoverable state. Adding the same item to the g-menu multiple times serves no purpose, and will no doubt confuse many people. While you may want it, many more people will question why it is there.
You can add individual blocks from a stack to the G menu. Problem solved.
What is the point of adding Toggle handbrake to the menu more than once? I have nearly 5000 hours playing. I am the sort of person that uses sensors and air vents to automatically lock/unlock doors, or to toggle lights and gravity. I use automation to set up alternating sentry drones to fly patrol routes. I set up the G menu toolbar on every vehicle I build, typically using the first 2-4 "pages." I write my own PB scripts, and I write mods for the game. I have never once found a need to add the same item to the G menu multiple times. I cannot see any reason why you would want or need to do this.
However, there are several reasons not to enable this function. In UI/UX design there are guidelines that have evolved in the software industry to create good user experiences. All of them basically reduce to the sentiment that you shouldn't allow your users to shoot themselves in the foot. If a button shouldn't be pushed, don't show it to the user. If there is no purpose to doing something, don't let the user do it. Don't let the user confuse themselves. And, when possible, don't let the user do something that get themselves into an unrecoverable state. Adding the same item to the g-menu multiple times serves no purpose, and will no doubt confuse many people. While you may want it, many more people will question why it is there.
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