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Manually Select a Custom Turret Controller, Targeting Reference
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Hi Right now the Custom Turret Controller randomly selects a targeting reference, Like for example on a turret I have 3 railguns on a turret and they are right beside each other, but the CTC selects the left one this could lead to inaccuracies in the targeting, and there is no way of selecting the middle railgun or the camera as the targeting reference.
I would like to request that a manual selecting option for the target reference be implemented so we can have more control over our Custom Turrets.
I meant "Aiming" not "targeting"
I meant "Aiming" not "targeting"
I meant "Aiming" not "targeting"
I meant "Aiming" not "targeting"
Manually being able to set the aiming reference might help stop custom turrets from damaging their own ship, which mine seems to do at times because of the weapon it's using as an aiming reference. (The weapon it picks is one of the highest, which means the lowest I think are hitting the hull due to bad aim.)
Manually being able to set the aiming reference might help stop custom turrets from damaging their own ship, which mine seems to do at times because of the weapon it's using as an aiming reference. (The weapon it picks is one of the highest, which means the lowest I think are hitting the hull due to bad aim.)
Would really like this feature, when I started working with the custom turret controller I wondered right away why it didn't exist.
This would allow us to force use a camera as an aiming reference. As a result we get a much more useful, and easy, placement of our aiming reference. (Cameras can already be aiming refrences, so no new programming there.)
Would really like this feature, when I started working with the custom turret controller I wondered right away why it didn't exist.
This would allow us to force use a camera as an aiming reference. As a result we get a much more useful, and easy, placement of our aiming reference. (Cameras can already be aiming refrences, so no new programming there.)
I found a workaround for this. The Turret will use the alphabetically first block name as aiming reference. So just give the weapon/camera you want to use as aiming reference a symbol ahead of its name to ensure it's used.
I found a workaround for this. The Turret will use the alphabetically first block name as aiming reference. So just give the weapon/camera you want to use as aiming reference a symbol ahead of its name to ensure it's used.
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