Inconsistent missile interception
Hi :)
Prior to warfare 2 i have complained multiple times about turrets who continued firing after destroying the missile they were firing at.
Well, that seems to be working now, but i do keep noticing turrets are strugling to shoot down missiles. Some of them just turn around and stare in the wall, some are completely uninterested in doing anythingh. Hinge ball turrets react nicely, but they do struggle to hit missiles even if they have multiple guns.
I made a video, also i would like to attach a world for you to test, but i forgot where do i find the file. Someone remind me pls.
https://www.youtube.com/watch?v=KztBgFPB8NU
Edit:
I saved and closed the game, than wanted to retry somethingh so i started it and played again, after reopening that world all the cameras, hinges and rotors between the 5 custon turrets have gotten mixed up. No idea whats up with that, i did mark all elemnts and assign them to a dedicated controler, no idea why they got mixed up, they worked well before saving and exiting.
At the request of Moderator Dan2D3D, I have included a link to a test world where I verified this behavior. I set up a pretty exhaustive series of tests that prove that any sort of gun intercepting a missile is a fluke and not by design.
https://steamcommunity.com/linkfilter/?url=https://support.keenswh.com/spaceengineers/pc
At the request of Moderator Dan2D3D, I have included a link to a test world where I verified this behavior. I set up a pretty exhaustive series of tests that prove that any sort of gun intercepting a missile is a fluke and not by design.
https://steamcommunity.com/linkfilter/?url=https://support.keenswh.com/spaceengineers/pc
I think the solution should be a new class of turret: flak turrets. Their warheads explode and explode in proximity to their target like a very weak warhead. They don't explode on contact but in proximity doing a radius of damage.
The flak turret should be able to one-shot an incoming missile and engineer with grinder. It would do light damage against small grid and very light damage against a large grid.
With flak turrets, we could then get rid of the option to target incoming missiles with all other turrets and player-made turrets; which would free up a lot turret targeting, as it takes a boatload of turrets aimed at missiles to even attempt to pick ONE off.
A flak gun should also be available for those wanting to make their own turrets.
Balancing can be done with rate of fire/reload time/damage per hit, etc.
I think the solution should be a new class of turret: flak turrets. Their warheads explode and explode in proximity to their target like a very weak warhead. They don't explode on contact but in proximity doing a radius of damage.
The flak turret should be able to one-shot an incoming missile and engineer with grinder. It would do light damage against small grid and very light damage against a large grid.
With flak turrets, we could then get rid of the option to target incoming missiles with all other turrets and player-made turrets; which would free up a lot turret targeting, as it takes a boatload of turrets aimed at missiles to even attempt to pick ONE off.
A flak gun should also be available for those wanting to make their own turrets.
Balancing can be done with rate of fire/reload time/damage per hit, etc.
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