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Custom Turret Controller - Auto Fire setting

Auhrii shared this feedback 2 years ago
Not Enough Votes

Some way to disable the auto firing of a custom turret entirely would be useful for ammo conservation, and would allow us to use custom turret controllers purely as targeting computers for aim assist gimbal mounts.

Either an on/off auto fire setting or the ability to simply set the angle deviation setting to 0 should achieve this.

Replies (2)

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3

I would avoid setting angle deviation to 0, and instead use the on/off button because in that way we could use toolbar, timer blocks, ecc... to disable fire, while using a slider would only give the option to increase and decrease the value in the toolbar / timer block.


Another idea would be to put a "safety" checkbox like the warhead one on every single gun, even the static guns, not just for the turrets. This would allow for example for a custom Turret to be told which weapons it can use, if it's a turret with multiple weapons. For example if i have a turret with 3 railguns, i could disable the first railgun safety, and when the turrets decides to fire it will fire with only one of the 3 railguns, then when that railgun is charging i could put the safety and remove the safety of the second railgun, and so on. This can be automated by timer blocks, and will enable custom turret to use a staggered fire mode.

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2

Doesn't turning the Custom Turret Controller block off accomplish that? You can also turn off the AI.

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1

Turning off the turret controller block also disables the auto tracking, which I want to keep.

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