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[Custom Turret Block] floating Custom Turret / Custom PropNav Missile
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Please add the following things to the custom turret block:
1. allow Gyroscopes for the azimuth/elevation rotors.
2. add the Warhead or (even better) the thruster to the weapons list and let it use the current grid velocity as input for the target predictor.
With 1 we can build projectable floating/unsupported turrets without scripts. Those can be dropped like Mines in combat situation. These can be built like this:
The turret in the image is not projectable and not very stable though.
With 2 we can build proportional navigating guided missiles, by adding thrusters and warheads to a floating turret.
For the second point, i suggest adding the remote control block to let the Custom Turret Block control the ship and use it as a guided missile. It should also be added some kind of way to specify a merge block, rotor or hinge to be detached in order for the missile to separate from the ship. The "Setup Actions" should trigger the chosen action when the missile is in close proximity, so that we can trigger warheads with a proximity fuse. Alternatively "Setup Actions" could work like it does now, meaning that it triggers when the "gun" (in this case the whole ship) is aimed correctly, and a second "Setup Actions" could be added specifically for the proximity fuse paired with a slider to choose the distance.
For the second point, i suggest adding the remote control block to let the Custom Turret Block control the ship and use it as a guided missile. It should also be added some kind of way to specify a merge block, rotor or hinge to be detached in order for the missile to separate from the ship. The "Setup Actions" should trigger the chosen action when the missile is in close proximity, so that we can trigger warheads with a proximity fuse. Alternatively "Setup Actions" could work like it does now, meaning that it triggers when the "gun" (in this case the whole ship) is aimed correctly, and a second "Setup Actions" could be added specifically for the proximity fuse paired with a slider to choose the distance.
Y'all can do tracking missles and proximity stuff with sensors for tracking just build a missle with 4 small thrusters in the back seat up 5 sensors in the front pointing forward up down left and right set up the sensors areas into 5 x5x15 Just infront of the sensor and set the actions to over ride the thruster adjacant to it. For proxy just set up a sensor n timer block with the sensor reading 20 meters out front n the timer block to prime n activate a 5 sec timer. Times can be played with and those can be combined to make it chase stuff but you could easily make a drone to chase someone with a turret or two on it
Y'all can do tracking missles and proximity stuff with sensors for tracking just build a missle with 4 small thrusters in the back seat up 5 sensors in the front pointing forward up down left and right set up the sensors areas into 5 x5x15 Just infront of the sensor and set the actions to over ride the thruster adjacant to it. For proxy just set up a sensor n timer block with the sensor reading 20 meters out front n the timer block to prime n activate a 5 sec timer. Times can be played with and those can be combined to make it chase stuff but you could easily make a drone to chase someone with a turret or two on it
Instead of, or in addition to, directly making gyros valid control sinks, enabling access to directional control of control blocks would be nice, too. That way, the CTC could act like a player's WASDQE↑↓ and mouse input which in turn could control not only gyros, but also thrusters and even wheels, making steered vehicles an option without brute-forcing their direction with over 9000 gyros.
Instead of, or in addition to, directly making gyros valid control sinks, enabling access to directional control of control blocks would be nice, too. That way, the CTC could act like a player's WASDQE↑↓ and mouse input which in turn could control not only gyros, but also thrusters and even wheels, making steered vehicles an option without brute-forcing their direction with over 9000 gyros.
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