[Suggestion]: Color/Texture Picker Update
Basically, this is a suggestion for increasing the versatility of the color picker.
Addition of second color channel
The second color channel would control any secondary colors for a texture. For example, the ability to select both colors for the "stripes" texture instead of one color and black.
Addition of texture overlay selector
The texture overlay system would overlay a second texture over the block. For example, a gray battered armor block with a rust texture overlay. This way, certain textures like mossy or rusty could be applied to a block on top of another block texture like retrofuture or concrete instead of being the default armor with a little rust or moss.
In total, the ability for block customization would be greatly improved. We could have for example, a yellow and red striped block with a little rust or sand on it.
I 100% agree this needs to happen, we would be able to have 1 neon skin instead of 2 and also dust, frozen and mossy could be tied to the weather. It would also be better if we could apply colors/skins to a face of a block instead of the whole thing.
I 100% agree this needs to happen, we would be able to have 1 neon skin instead of 2 and also dust, frozen and mossy could be tied to the weather. It would also be better if we could apply colors/skins to a face of a block instead of the whole thing.
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