Biomatter resource, along with (optional) food/water consumption

Jani Kaarela shared this feedback 3 years ago
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As the linked feedback suggests, engineers should need food and water. The survival kit should be able to produce these slowly, given the needed resources (biomatter and energy for nutrient bars, ice for water). Biomatter could be obtained from plants and top soil (on Earthlike and Alien planets), or more efficiently from farming blocks: on Earthlike/Alien, these could be cheap to produce low-yield open air systems, elsewhere only more expensive closed hydroponic systems. If spiders/wolves are present, their carcasses should also provide biomatter. Naturally, biomatter production would also provide some oxygen.

There's plenty of possibilities here, depending on how complex the system would be, and how many production blocks are implemented. For example, water could be melted from ice in a Survival Kit, but there could also be more "industrial scale" devices for producing it from ice or hydrogen + oxygen (this would make the oxygen generation more useful). A rainwater collector would be an obvious option. Biomatter could be produced in a few ways, turned into nutrients in a Survival Kit or a dedicated, more effective device. There could also be a bioreactor, which produces energy from biomatter. Oh, and the toilet block could produce biomatter at a slow rate!

As for the "why?" - well, food and water requirements would add more variation and challenge, providing more objectives and stuff to build. In the harsher planets, this would make survival a real challenge. Some of this could combine with weather effects to create additional challenges: lack of rain or a sand storm could destroy open system crops.

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