AI Basic and AI Recorder Autopilot Bugs

EDGE shared this feedback 28 hours ago
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I've been messing around with a lot of the AI-blocks in different combinations, to make a drone that can interact and retrieve "Unknown signals" in space. It's completely mad how many weird problems I'm encountering wile trying to set up the autopilot.


After setting up waypoints for a docking/undocking sequence with the "AI Recorder" I never seemed to get it to aligne properly with the coordinates "added" and I couldn't get it to the right position to connect with the small block inset connector... I realized after a few days trying to figure out the problem, that the AI-blocks is shifting between using the "AI Recorder" and the "AI Flight" as a reference point.


Autopilot Bug1

In simpler terms... When making the waypoints, the "AI Recorder" makes the waypoints in the same position as the "AI Recorder" block. But If you fly trough the waypoints and then hit the "reverse order" button on the "AI Recorder" it starts positioning the "AI Flight" block on top of the waypoints instead of using the "AI Recorder" block. Depending on where you have that block it changes the flying coordinates accordingly.


In addition

I you turn Off the "AI behaviour" button on the "AI Flight" and then turn On "AI behaviour" button on the "AI Recorder" and hit the "Reverse order" before turning back On the AI behaviour on the AI Flight it continues using the "AI Recorder" block as a reference point and it flies according to what you initially recorder.


Autopilot Bug 2

When switching to the autopilot on the "AI Basic" it quickly becomes apparent that it completely broken. When setting it up to fly to an "Unknown signal" between 2 GPS waypoints there is no good way of of making it repeat the sequence. After hitting the reset waypoints it most of the time just stops moving. If you look at the "AI Basic" block in the control panel you can see that it's alternating between waypoints several times a second and gets stuck in a loop.


This does not happen when using the exact same waypoint and autopilot on the "Remote control".


Possible fix:

Since the AI flight is a block that's completely necessary in order to to use the waypoints made by the "AI recorder" it makes more sense to use it's position to make the waypoint to begin with and never use the the AI recorder for it.


Autopilot Bug 3

This bug also needs to be mentioned again as it's a really old bug that made people give up on making drone a long time ago. The "Collision avoidance" flies and wanders trough some really meaningless routes that make absolutely no sense before it seems to correct itself and goes back to where it was supposed to go in the first place. Guess programming "Path finding" isn't Keens strong suit, It can also completely mess up the route and in worst cases gets stuck or even seems confused wile it gets stuck in a loop.


It's pretty fundamental in a game like this that you can make a drone follow a simple path and it's crazy that it after so many years still doesn't get understood and made a priority.


Please realize that we can't even make automated drones do tasks if the freaking "Auto pilot" doesn't work properly.

Replies (1)

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Please delete this post as I've made a more comprehensive post about this -"AI Basic and AI Recorder Autopilot Bugs and automation issues"

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