Realistic Orbital Physics in SE2 or side-quel; if possible, in SE
Submitted
Keen Software House recently just put out a survey for what they should develop next. I propose that they work on a Space Engineers 2 or side-quel that has Space Engineers gameplay but with realistic orbital physics akin to Kerbal Space Program!
There is next to no competition for KSP on the market, and I know I would personally pay $60 for a game that combines KSP physics with SE gameplay. I know Keen is an experienced studio and I think they can handle the challenge!
I would suggest that they add it to the current Space Engineers game, but I do think that that is probably out of scope for the existing game.
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
I recently read that you can manually change the game's gravity curve from r⁻⁷ to r⁻², which would theoretically allow for stable orbits around planets and moons (maybe in conjunction with a speed mod if you want to orbit closer to the planet/moon). Of course, this assumes that the game's physics simplifications won't result with you gaining/losing energy over time and destabilizing the orbit. You might be interested in trying it out.
Either way I'd love to have orbits incorporated into SE. I'm not a rocket scientist, but from what I know, it seems like orbits are fundamental to all things engineered in space.
I recently read that you can manually change the game's gravity curve from r⁻⁷ to r⁻², which would theoretically allow for stable orbits around planets and moons (maybe in conjunction with a speed mod if you want to orbit closer to the planet/moon). Of course, this assumes that the game's physics simplifications won't result with you gaining/losing energy over time and destabilizing the orbit. You might be interested in trying it out.
Either way I'd love to have orbits incorporated into SE. I'm not a rocket scientist, but from what I know, it seems like orbits are fundamental to all things engineered in space.
I tried changing the value from 7 to 2. It doesn't apply and always resets when saving. If anyone has had more success, please let me know!
I seriously cannot fathom why the hell a physics game based around space could get this wrong in the first place...
Also, I would NOT pay 60$ for them to change one freaking value that should have been different in the first place. It's not like you would need to put a huge amount of effort into making orbits work. I could probably botch a small 3D orbit simulator in C++ in the course of a week if I really tried. (This is coming from someone with very little experience in programming, but a very good understanding of orbital mechanics)
This is a SPACE GAME, how is this too much to ask??
I tried changing the value from 7 to 2. It doesn't apply and always resets when saving. If anyone has had more success, please let me know!
I seriously cannot fathom why the hell a physics game based around space could get this wrong in the first place...
Also, I would NOT pay 60$ for them to change one freaking value that should have been different in the first place. It's not like you would need to put a huge amount of effort into making orbits work. I could probably botch a small 3D orbit simulator in C++ in the course of a week if I really tried. (This is coming from someone with very little experience in programming, but a very good understanding of orbital mechanics)
This is a SPACE GAME, how is this too much to ask??
+1 for some simulation of orbital physics. Also planets rotation will be nice.
+1 for some simulation of orbital physics. Also planets rotation will be nice.
+1 in SE2 (after current game version is released)
+1 in SE2 (after current game version is released)
Replies have been locked on this page!