Separating Inventory Size
Submitted
My idea is really simple.
You can currently choose inventory size that you want to play with. (Before you start a world)
What i want to do is:
Having Player inventory size separate from container inventory size.
So you will now have 2 separate options.
Container Inventory Size: (Realistic, 3x, 10x)
Player Inventory: (Realistic, x3, x10)
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Yup. It's extremely annoying that both are affected, So much so that the first time I took a year long break from SE was because of this.
I don't want my character inventory to be so tiny as to be completely useless, but I also don't want my game to become unbalanced due to black-hole-like cargo containers.
Yup. It's extremely annoying that both are affected, So much so that the first time I took a year long break from SE was because of this.
I don't want my character inventory to be so tiny as to be completely useless, but I also don't want my game to become unbalanced due to black-hole-like cargo containers.
Ship cargo multiplier has so many technical issues, especially when you want to do scripting... I just don't see the point of ship cargo multiplier being a thing at all because it also divides the builds. A ship designed for 10x can't be used in a 1x world and vice versa.
Just remove the multiplier from the cargo ship and only affect the player. That's been my opinion for a long time.
Ship cargo multiplier has so many technical issues, especially when you want to do scripting... I just don't see the point of ship cargo multiplier being a thing at all because it also divides the builds. A ship designed for 10x can't be used in a 1x world and vice versa.
Just remove the multiplier from the cargo ship and only affect the player. That's been my opinion for a long time.
I agree with Malware. The tooltip of the setting even SAYS "player inventory", so it was never supposed to affect cargo to begin with.
I agree with Malware. The tooltip of the setting even SAYS "player inventory", so it was never supposed to affect cargo to begin with.
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