Reconsider Overall Aesthetics Policy

Burstar shared this feedback 5 years ago
Submitted

There are a few examples that managements policy for the overall appearance of the game is to make the UI drab to emphasize the creations.

Changing the skybox back to the grey nebula,

Insisting on the bright/high contrast 'SE theme colours' for the Main Menu background video competition,

The UI itself, and

Declining coloration of inventory icons idea.

There's probably more examples, but my point is that while I can understand wanting to emphasize the cool stuff you can make with SE, having everything else be so drab really makes the 100's of hours it can take to make something, less enjoyable than it could be.

tl;dr The game stands on its own without needing visual trickery to dazzle.

Replies (1)

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6

The skybox is downright depressing.

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4

I can't disagree with you.

I think to say this differently, It seems like KSH is trying to emulate the monochromatic environment of editing software. My point is that editing software is a tool for work, and SE is for play.

https://s.hswstatic.com/gif/color-splash-leaf-360x240.jpg

Beautiful leaf. Wouldn't want to live in its world though.

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5

I really do wish they would make the skybox colorful again.

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2

Well, they repainted the vanilla voxels. A step in the right direction. Thanks for that at least.

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