Prosperity Update - Low Fuel message when flying with a Suit and H2 bottle

Chris De'Ath shared this feedback 20 days ago
Completed

Since the Prosperity Update when flying around with a H2 bottle in your inventory when the suit fuel runs low even with a full H2 bottle in the inventory the 'Low Fuel' voice and text appears on screen.

To recreate the issue

Have a full hydrogen bottle in the suit inventory and fly around using your suit.

Replies (25)

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1

Hello Chris,

Thank you for reaching out to us on our Support Forum.

We would like to let you know that this is not a bug, but rather the result of a fuel warning fix that was implemented as part of the Prosperity Update.

We understand that this change may cause some inconvenience. However, it was introduced as part of our ongoing efforts to improve the overall user experience and is currently working as intended.

To ensure your feedback on this experience is properly reviewed by the team, we will be moving this thread to the Feedback section of the forum, where all suggestions and feedback are collected and considered for future improvements.

Thank you for your understanding and for helping us make Space Engineers better.

Kind Regards,

Keen Software House: QA Department

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21

Dear QA Department,

I'm sorry to explain this as I would assume you already know this, but in case you don't: if a fix for a bug breaks something that was previously working, that's called a regression. Regressions are considered bugs. Its the QA department's job, your job, to catch those, so they can be fixed before a new version ships. Of course sometimes something slips through and that's what this bug tracker is for, to enable users to notify Keen of anything you may have missed.

What I do not understand is why, rather than do your job and make sure this regression gets fixed, you make up some shallow excuse of why this supposedly is not a bug. Who are you trying to convince here?

Kind regards,

Bauke

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Hello Engineer,

Thank you for taking the time to explain your concerns in more detail.

We understand your point regarding the user experience, especially how the current "Low fuel" warning behaves when using hydrogen bottles. We have checked this internally, and we can confirm that the current behavior is working as intended.

With that in mind, we are going to move this thread to the Feedback section - merge it with the one that is already existing there. This does not mean that your concerns are being dismissed. On the contrary, the Feedback section is the appropriate place for discussions about design decisions and user experience, and it gives our designers and other teams the opportunity to review player suggestions and consider them for future improvements.

We appreciate you taking the time to explain why you believe the current behavior could be improved, and we will leave your feedback there for further consideration.

Thank you for helping us improve the game.

Kind Regards,

Keen Software House: QA Department

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21

The intent was to make most "LOW FUEL" warnings inaccurate? Was it a defect in previous versions that the LOW FUEL warning did not play every time your suit refills? If not, is this just a semantic issue where your definition of "bug" only includes cases where isolated systems behave contrary to their design, but not cases where systems that are individually performing as intended interact in ways to produce unexpected and erroneous behavior?


What do you call a UI element reporting "LOW FUEL" when my inventory is full of usable fuel if not a bug, especially when the UI also clearly shows I have multiple tanks of fuel remaining? I completely understand that this bug is the consequence of an intentional change to one of the related systems, but it is still a bug, or at the very best a prematurely released incompletely implemented feature.

Perhaps the bug is in the English localization? Maybe LOW FUEL is not actually what the warning is designed to convey?

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16

Bug or not, this new behavior is annoying as *bleep*. If I have refuel bottles available with hydrogen in them I definitely am not low on fuel. When you're on your last bottle and it's nearly empty, maybe? I get this warning when I'm carrying six full bottles, so flying 40km on alien planet I hear that message maybe forty times?

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While performing aerial construction on EarthLike, I've timed the "FUEL LOW" warning to occur as frequently as every 30 seconds.

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10

This is stupid. We don't need a low fuel warning if we don't have low fuel.

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10

I'm having the same issue here. Because the "Low fuel" message appears so often, I ignore it. And when I'm actually low on fuel (because all my bottles are empty) I don't realize it, until my suit actually has no fuel left. This is really frustrating and annoying, and was not a thing before the Prosperity Update.

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I am really curious as to why this is considered intended behavior. If this is truly intended behavior, then you are purposefully inducing alarm fatigue (https://en.wikipedia.org/wiki/Alarm_fatigue) in every engineer who uses a suit bottle. If you hear the same warning over and over and over and over again, but every time it is not a real warning since you still actually have hydrogen in your suit, you will begin to ignore the warnings. It will often times be an unconscious action, where you are not trying to ignore them, but the human mind is very good at ignoring alarms that are overly repetitive.


During my last few play sessions since Prosperity, I have tried to religiously look at the lower left of the HUD every time I hear "Fuel Low", and almost every time I can still see the bottle icon so I know it is not a real warning. But, inevitably over time, I start to miss warnings, then eventually miss the real warning, and fall out of the sky while building, die, and lose all my buffs, which is incredibly frustrating. My friends and I are about to head up to space, and if this happens in space I will be left drifting in a random direction with no ability to control myself.


You said above that this "was introduced as part of our ongoing efforts to improve the overall user experience", but I fail to see how this does anything other than drastically degrade the user experience. My friends who I am playing with are much newer to SE than I am, and frustrations like this can easily be enough to turn a new player off from a game that they would otherwise have greatly enjoyed. I sincerely hope Keen will reconsider the intended functionality here. As the wikipedia article on this topic clearly states, "Like crying wolf, such false alarms rob the critical alarms of the importance they deserve. Alarm management and policy are critical to prevent alarm fatigue."

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How in the living Clang is this intended, Its Asinine to say this and mean it. ITS A BUG AND NOT WORKING AS INTENED!. who thinks is is alright? this is a strait bug and no wanted by anyone who actually plays the game, its annoying FULL STOP. Fix this there is no reason otherwise than you don't care about your players voice that something is WRONG.

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"was introduced as part of our ongoing efforts to improve the overall user experience"

This does not spark joy.

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"Working as intended" according to whom? It seems the bulk of the player base is saying this isn't working as intended, and perhaps you should address their concerns rather than dismissing them as irrelevant. The low fuel warning on every bottle is absolutely an annoyance if not a bug, and destroys any sense of immersion that used to exist when this bug wasn't intended. I would absolutely look into removing this warning from every bottle, and revert to the state of how the warning functioned in the past.

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44

I'm very disappointed to read that this behaviour is 'working as intended'.

Creating a situation that's frustrating for players while trying to make something better shouldn't ever be the goal of an update and that's precisely what this change has done.

I think the optimal fix is to make the bottles refill the suit whenever it is below 50 or 60% meaning that the warning only triggers when it's actually useful and for an example of how well this works (and for players who end up coming to this post hoping for a solution) this mod solves it in precisely this manner:

"No Fuel Low" by Mincio https://steamcommunity.com/sharedfiles/filedetails/?id=3776977911

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Thanks for the bugfix mod recommendation, and thanks for helping bring some attention to this bizarre misclassification. I was starting to feel like I was taking crazy pills after they folded my bug report into this "Feedback" post last week.

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Thank you for making people aware of this mod. Thankfully the modders are fixing the problems that Keen considers "working as intended." This is now as basic a mod as Build Vision and Build Info for all games until it is fixed. Cheers.

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"Ondrej Borz" needs to be made to listen to "Hydrogen Low" on repeat until this is fixed. Bad enough in space, let alone on planet.

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Alternatively, I think it would be nice if the HUD showed the combined oxygen and hydrogen of the suit plus the bottles in the player's inventory, and then base the low oxygen/hydrogen alerts on a percentage of the overall capacity. I assume that would be more work to implement though.

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Honestly, I'm surprised they don't already do this considering grids basically do this.

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7

Echoing all the existing comments here. As someone who spends 95% of building time in jetpack mode (Armed with 6+ H2 bottles) - hearing fuel low over 30 times before I actually have low fuel is really annoying.

Please adjust the numbers so a mod isn't needed for this - the fact it's showing in the top mods list on the workshop page should be telling enough that this annoys more people than can/have voted on this feedback platform :-)

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Without adding to the ‘Cracked record’ , Suit Low Lady has been broken for years. Now we have gone from ‘Fuel Critical’ to Dead in 2 seconds, to being warned continuously every 30 x seconds.

Thanks Splitsie for highlighting “ No Fuel Low” Mod which should be the base game approach IMHO

But what do I know as I only have 1,200 hours in SE


TdR

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"Working as intended".. Then your intention is wrong. Imagine driving down the road and your car suddenly says "low fuel".. and you look down and you have 99% tank.. and then you drive along and you hear it again "low fuel".. you look down 98% fuel..


You go to your car dealer for the "bug" and they say "this is not a bug, every time you go down a percent, it warns you, it's working as intended".. You would flip your lid..


Imagine a flood warning going off every time it rains... "well, it COULD FLOOD if the rain continues for days".. "yeah, water means floor is possible... working as intended".. You have no way to know if there IS a flood or "a small amount of rain somewhere"..


You need to reevaluate your intentions..

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I'm not mad, just disappointed. Do better Keen.

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Chiming in to add another voice. Either's Splitsie's solution of refilling earlier or 2bithacker's solution of basing the fuel gauge and warnings on the combined capacity of suite + bottles would work, but pre-emptive "fuel low" when it's not really low is poorly thought out or a bug.

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When I saw the last patch notes I hoped to see this annoying warning message that was not present before prosperity updated to be listed as fixed in the release notes. When I didn't I started searching if it was reported, but seen that this is working as intended I now need to know what is the intention here. As others pointed out this worked well until now and only warn us when the last bar was running low on fuel. Which to be honest, I agree it might be a little too late depending on the situation, but at least it was not misleading us every 30s.

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This should be changed so that "Fuel Low" is not said until your bottles have run out. The current situation creates a nuisance alarm where you are trained to ignore the "Fuel Low" warning. Currently, if you have h2 in your bottle, "Fuel Low" isn't true. When you see this, over and over, you learn to ignore it. Then, the final "Fuel Low" warning happens when you are actually out of h2, and you slam into the ground and die.

This is the same thing as people unplugging their fire alarms because they go off too frequently when they're cooking. I don't want people to die from a fire in their house, and I don't want people to die because the "Fuel Low" warning is now meaningless, and should be ignored.

(Thanks Splitsie for the excellent mod recommendation)

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Look, I had to create an account for this, and could I have left it with a simple click of the "I like this feedback" Button, yes. But honestly this has been the most infuriating I have found SE in a while. As many have already pointed out, but I will continue to echo, continuous alarms of "Low Fuel" when I am still plenty full means I will eventually miss when my fuel is ACTUALLY low and either go hurtling into space somewhere or fall straight to my death. This bug (and yes, it is a bug) has made my playing of the game extremely irritating. I hear the Low fuel warning in my sleep.


Seriously this should be fixed. Like very quickly. This is quite possibly the dumbest thing you could've apparently intended to leave in the game. People should not have to rely on a mod to make a Base Game Mechanic bearable.

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While I appreciate the earlier warning (the old warning came FAR too late and often didn't show up until I was already actively plummeting to my death), please make the warning dependent on whether or not there are bottles with fuel in the player inventory. Hell, if you insist on annoying the player with constant needless notifications like a smartphone with separation anxiety, at least change the notification to "fuel refilled" while I still have bottles leftover so I can distinguish between the different situations without having to keep my face glued to the HUD in stead of the actual game.

At the moment I am actively avoiding playing the game because of this annoyance.

PS: I know a mod exists to fix it but this should not be an issue that requires a mod to fix.

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Ah yes, the "working as intended" annoying voice blaring in my ears every 30 seconds to "improve my experience".

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Hello Keen staff,


Thanks for explaining the systems are working as intended. With that context, I can see your rationale behind classifying this as "not a bug". Ultimately it matters far more to us how these interactions between intended behaviors worsen player experience than if systems are working as intended or not.


I'm sure some of the community wants to know how this wasn't caught in playtesting, or why this wasn't fixed in the two released hotfixes since the Prosperity update. I understand those may not be easy answers to give.


I'm more interested in hearing if and when Keen intends to fix this. It sounds like a simple fix, but what do I know.

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Well, Holy Clang this is a mess! How do you manage to go from a fuel low warning that activates as you are already plummeting to the ground, to a warning every 30 seconds and five fuel bottles? It's not even do you people know how to design a game, but rather how does this make any sense?!?


I was holding off installing the mod as I fully expected Keen to immediately patch this obvious QA oversight, but now it's declared a feature, I'll just mod it.

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Somebody definitely should create a poll about this, since KSH seems to like looking incompetent about their games, or love being obnoxious...

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There is no way this could be considered "Working as intended" when it's not even working correctly. This is, by definition a bug and should be addressed ASAP.

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Just putting in my two pence but if a mod like the one linked here has been made and is the 6th most popular mod in the last month 2nd most popular in the last week or so. it's been out for all of week and change at this point you are look at a problem. I appreciate the change do not get me wrong at least I am not plummeting to my death most of the time however it seems like a glaring issue that should have been foreseen waaaaaay before it became part of the update.

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Just wondering. If this is actually working "AS INTENDED" are you then saying that you actually INTENDED to drive your user base insane? Before the prosperity update (which is a great update other than this issue) this NEVER happened! The sad part is you KNOW this never happened before, so why are you insisting that it's now "working as INTENDED?" Or, are you saying you did this on purpose?

After years of enjoying this game - even with it's odd bugs every now and then, this BUG is just more annoying then ones in the past because it's literally IN MY FACE EVERY FEW SECONDS when jet packing WITH FULL BOTTLES!

So, as a suggestion, instead of just replying that this "is working as intended" (which if true is a major change away from previous usage) how about you take the time to LISTEN to your INCOME (i.e., your user base) and make it work as your player base is used to it - AS INTENDED!

Thank you in advance for taking your player base into consideration when developing space engineers 1 further down the road and changing the "intended" annoying as poop message of "fuel low" that comes every 30 seconds when flying around in a jetpack even though we have several bottles full of fuel, back to what it was doing (correctly) BEFORE the prosperity update.

Perhaps you yourself could play the game with your favorite mods for a few hours and use the jetpack a bunch - and don't forget to have a few full bottles of hydrogen full on your person when doing so and see how long it takes for this "as intended" low fuel warning to get under your skin. Ya know, like the rest of your player base has/is done/doing.

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"Working as intended."

Do us a favour Keen. Start a game, go to a planet, and fly around with a hydrogen bottle and your jetpack and tell us how it's perfectly "working as intended" and not mindbendingly annoying to listen to the constant FUEL LOW warnings. Better yet, try not to get de-sensitised to the warnings and ignore them until you suddenly get FUEL CRITICAL and you fall to your death, which the FUEL LOW warning is SUPPOSED TO PREVENT!

Absolute tone-deaf insanity response Keen. Do better.

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Ah, so it was a bug after all. 😉


Thanks for the fix.

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Hello Engineers,

Following your feedback, we have fixed the "Fuel low!" Jetpack voice message triggering before the bottles had a chance to refuel. This was addressed by allowing the bottles to start refueling sooner in our recent hotfix update (1.210.014).

If you still experience the issue after updating to the latest version, please create a new bug report on our Support Forum so we can investigate it further.

Happy Engineering!

Kind Regards,

Keen Software House: QA Department

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Thanks for the fix!

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Thanks for taking the voices of your players into consideration, and getting this fix out in a fairly short timeline.

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Thanks very much! That was fast!

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I appreciate the fix on this many thanks

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Thanks for fixing this BUG.


Clearly it was an oversight from your QA department to miss this BUG prior to deployment of Prosperity.

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