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Food production block - Farming subsystem similar to mining subsystem on long term

Zoli K. shared this feedback 5 years ago
Declined

Greetings!

Bought the game few days ago, and if I would start telling how excited I am about this game that alone would take up pages. This game assembles things I like the most in video games: complexity, production chains, space exploring, big, industrial hardware/vehicles, building every detail you want, many parameters, open world environments, + life in harsh environment, in game scripting, modding.

My exact idea now would be creating some farming/hydroponic block for start, similar to the oxigen-farm, but this would be for food. We have so much technology in this game some, some living plants and so maybe would not hurt. Of course, we could just make it simpler via the Assembler creating food out of some Materials but I think farming would be more interesting.

On long term this can be turned into a farming subsystem slowly by devs and modders (for e.g. system for collecting CO2 and residuums and recycling into the farming process, seed vaults, creating self-supporting closed farming sections after all, or harvester ships could bring crops from remote planets where conditions are suitable for farming).

Maybe not everyone likes farming and biology, so the entire subsystem can be made optional for a map in world settings, e.g. missing food will just do nothing to the players on these maps.

Replies (8)

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1

I never use the oxygen farm unit. It is expensive. This unit should be for a cosmonaut, not for oxygen

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3

Bio engineering is definitely something I'd support, and I'd absolutely support an option to enable hunger. I think the hydroponic block should require ice, gravel, and ongoing management, watering and feeding various ores (micro nutrients) for good yield. This is a great idea!

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5

I really hope they see this. Weather and Food systems would be a great addition. The survival game in general needs to be expanded

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3

Agreed; i'd love to see something like the Daily needs mod in the base game.

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3

Something like this should be vanilla, but with an option to turn it off, because not everyone is a fan.

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1

I like the idea. Basically, I'd love to see more survival elements, and the variable wind and sun are a good start. Requiring engineers to eat would be a natural next step. Naturally, not everyone would welcome this, so there should be a "turn off hunger" option.

There should be a hydroponic farming unit (similar to the oxygen generator), which converts sunlight and water (ice) to nutrients. Nutrients would be a consumable, eg. "nutrient bar", and respawn pods would come with a small supply. Perhaps the Survival Kit could even have a limited nutrient production capability given enough energy and ice? Also, having nutrient production also consume some gravel would be an option, since currently gravel is mostly a nuisance.

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1

The Daily needs mod is a standard in my games so I truly hope this will be added one day.

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I use these two mods together. Really wish this was part of vanilla survival:

Eat. Drink. Sleep. Repeat!

Plant and Cook

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