New air pressure mechanics break vent automation
Submitted
Since the survival changes in the Apex Survival update, pressurization has had a tendency to bobble in the 96% to 99% range rather than just sitting at 100%. This makes sense as a performance and survival change, but has caused an additional problem: the automatic actions that can be configured on air vents trigger at 100%, not 98% or 96%. This means that most or all existing pressure-based automation is now broken.
I would greatly appreciate it if the threshold for vent actions was changed to 95%, or 94.75%, or something else just below the repressurization threshold, in order to get consistent behavior from vent actions again.
I like this feedback
Hello Sable,
Thank you for reaching out on our forum.
We understand that the changes to pressurization behavior can affect vent-based automation grids, particularly when actions rely on a 100% pressure threshold.
To ensure your suggestion regarding the vent action trigger threshold is reviewed by our programmers and designers, we will be moving this thread to the Feedback section of the forum, where gameplay suggestions and design considerations are collected and evaluated.
Thank you for taking the time to share your feedback and for helping us improve Space Engineers.
Kind Regards,
Keen Software House: QA Department
Hello Sable,
Thank you for reaching out on our forum.
We understand that the changes to pressurization behavior can affect vent-based automation grids, particularly when actions rely on a 100% pressure threshold.
To ensure your suggestion regarding the vent action trigger threshold is reviewed by our programmers and designers, we will be moving this thread to the Feedback section of the forum, where gameplay suggestions and design considerations are collected and evaluated.
Thank you for taking the time to share your feedback and for helping us improve Space Engineers.
Kind Regards,
Keen Software House: QA Department
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