Room Pressure misunderstanding
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Plz rename Room pressure to partial O2 pressure. Rly bugged my head why breathing would reduce the room pressure, since normal engineers also breath out .... :D
But the amount added by oxygen to the overall room pressure is what gets reduced from breathing
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I can see the confusion, I hope I can explain based on my own observation in game, Room pressure is based on how much oxygen is in the room, yes, but the engineer doesn't exhale carbon dioxide, the gas is voided. When the room is pressurized 75%-100% the engineer is happy, on your hud when the room pressure drops to 10-75% the indicator for your o2 goes from high to low, and anything under 10% will say no o2. the room pressure is equal to the amount of o2 present in the room from 0-1atm.
What I'm trying to say is that the engineer isn't consuming o2 and producing co2, the engineer is actually consuming atmosphere without any gas product. Engineers simply void the oxygen in the room and start taking damage when there is less than 0.1atm or 10% pressure. The reason it's called o2 in the first place is probably because we have h2/o2 generators or o2. So, don't think of berating as in and out, think of breathing in se as constantly consuming gas, that's how it works in the game.
Annoyingly plants irl use co2 to grow converting co2 to o2 using photosynthesis and using the carbon that is converted into sugar and fiber. But in SE, we don't have co2, and the plants simply grow as long as the room has pressure, even though co2 is vital for plants to grow, and yet the room is just full of o2 and it still works.
I can see the confusion, I hope I can explain based on my own observation in game, Room pressure is based on how much oxygen is in the room, yes, but the engineer doesn't exhale carbon dioxide, the gas is voided. When the room is pressurized 75%-100% the engineer is happy, on your hud when the room pressure drops to 10-75% the indicator for your o2 goes from high to low, and anything under 10% will say no o2. the room pressure is equal to the amount of o2 present in the room from 0-1atm.
What I'm trying to say is that the engineer isn't consuming o2 and producing co2, the engineer is actually consuming atmosphere without any gas product. Engineers simply void the oxygen in the room and start taking damage when there is less than 0.1atm or 10% pressure. The reason it's called o2 in the first place is probably because we have h2/o2 generators or o2. So, don't think of berating as in and out, think of breathing in se as constantly consuming gas, that's how it works in the game.
Annoyingly plants irl use co2 to grow converting co2 to o2 using photosynthesis and using the carbon that is converted into sugar and fiber. But in SE, we don't have co2, and the plants simply grow as long as the room has pressure, even though co2 is vital for plants to grow, and yet the room is just full of o2 and it still works.
I wasn't confused any longer by the time i wrote this feedback, but thank you for your effort of explaining. As a simplyfied example, treat earth's atmosphere as a composition of 79% Nitrogen und 21% Oxygen and lets say pressure is also like on earth at around 1000mbar. If you remove now all nitrogen from a sealed room, the pressure will drop to 210mbar. Here comes SE and says this 210mbar oxygen pressure equals 100% room pressure. No gas vanishes, metabolism products are just not monitored. As i said, renaming room pressure into partial o2 pressure would bring perfect consistensy to how it is in RL.
I wasn't confused any longer by the time i wrote this feedback, but thank you for your effort of explaining. As a simplyfied example, treat earth's atmosphere as a composition of 79% Nitrogen und 21% Oxygen and lets say pressure is also like on earth at around 1000mbar. If you remove now all nitrogen from a sealed room, the pressure will drop to 210mbar. Here comes SE and says this 210mbar oxygen pressure equals 100% room pressure. No gas vanishes, metabolism products are just not monitored. As i said, renaming room pressure into partial o2 pressure would bring perfect consistensy to how it is in RL.
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