Allow timer block time and sensor distance to go all the way down to zero.

Hank Jimbo shared this feedback 5 years ago
Submitted

Right now they're both a minimum of one, which limits the timer block's speed and the sensor block's accuracy in some cases.

Replies (5)

photo
4

While i can see reasons (lag) to no allow the timer to go to 0, as for the sensor block, Please... Let me have my zero range sensor in a direction i don't use.

photo
1

I guess for sensor blocks the only reason it is disallowed is so you can't accidentally create a 0 volume sensor. When I'd set some value to 0 it is usually when I want a sensor to only work inside its own block. I.e 1.25m to each side, 2.5m in front and 0m in the back. +1 for that proposal.

As for the timer block, I think it is fair that we have some delay for performance reasons, but a use case for a shorter delay may be helpful to discuss this in more depth. Anyways, if the timer block allowed 0 I would only understand that to mean "never times out" and I'd use blocks configured like that with the "execute now" functionality only. (I think the timer block could be modeled as a general trigger block with an optional delay.)

photo
1

it would be nice if this was in the advanced game settings. I can see how this could be an issue on large servers, but it would be great to have this option in smaller personal games.

photo
2

With the timer block, you could just set the timer block to "trigger now" for itself. And press "trigger" button. This sets the timer to an infinate loop of constantly trying to trigger itself instantly.

photo
1

With the sensor block it would be nice to be able to set a negative distance. As such the sensor field wouldn't have to centre on the block itself

Leave a Comment
 
Attach a file