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[BUG TIMER] SBC

Bibiflox shared this feedback 11 months ago
Not Enough Votes

Hello, I created a shield from the dummy files. I modified the "minimum and maximum" timers but when creating the block it remains on 5 sec


    <Definition xsi:type="MyObjectBuilder_TargetDummyBlockDefinition">
          <Id>
              <TypeId>TargetDummyBlock</TypeId>
				<SubtypeId>Shield-modulableMK3</SubtypeId>
			</Id>
			<DisplayName>Bouclier balistique MK3</DisplayName>
			<Description>Bouclier balistique protége efficacement contre les balles, se recharge avec des plaques d'acier. 
			</Description>
			<Icon>Textures\icones\shield1.dds</Icon>
			<CubeSize>Large</CubeSize>
			<BlockTopology>TriangleMesh</BlockTopology>
			<Size x="1" y="1" z="3"/>
			<ModelOffset x="0" y="0" z="0"/>
			<Model>Models\Bouclier\Shield-base.mwm</Model>
          <Components>
              <Component Subtype="SteelPlate" Count="175" />
              <Component Subtype="SmallTube" Count="50" />
              <Component Subtype="Alliage_Motor_Engine_mk3" Count="10" />
              <Component Subtype="Computer" Count="20" />
              <Component Subtype="Plaquemk3" Count="80" />
              <Component Subtype="SteelPlate" Count="150" />
          </Components>
          <CriticalComponent Subtype="Computer" Index="0" />
			<MountPoints>
				<MountPoint Side="Bottom" StartX="0.00" StartY="0.97" EndX="1.00" EndY="2.03"/>
			</MountPoints>
			<BlockPairName>Shield-base</BlockPairName>
          <BuildProgressModels>
              <Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\TargetDummy_Construction1.mwm" />
              <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\TargetDummy_Construction2.mwm" />
              <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\TargetDummy_Construction3.mwm" />
          </BuildProgressModels>
          <MirroringZ>Y</MirroringZ>
          <MirroringY>Z</MirroringY>
          <EdgeType>Light</EdgeType>
          <BuildTimeSeconds>20</BuildTimeSeconds>
          <DamageEffectName>Damage_Electrical_Damaged</DamageEffectName>
          <DamagedSound>ParticleElectrical</DamagedSound>
          <IsAirTight>false</IsAirTight>
          <PCU>70</PCU>
          <InventoryMaxVolume>1</InventoryMaxVolume>
          <InventorySize>
              <X>2</X>
              <Y>.1</Y>
              <Z>2</Z>
          </InventorySize>
          <DummySubpartNames>
              <string>TargetD_Torso</string>
              <string>TargetD_Head</string>
              <string>TargetD_RightArm</string>
              <string>TargetD_LeftArm</string>
          </DummySubpartNames>
          <DummySubpartCritical>
              <boolean>true</boolean>
              <boolean>false</boolean>
              <boolean>false</boolean>
              <boolean>false</boolean>
          </DummySubpartCritical>
          <DummySubpartHealth>
              <float>3500</float>
              <float>5500</float>
              <float>2000</float>
              <float>2000</float>
          </DummySubpartHealth>
          <ConstructionItemName>Plaquemk3</ConstructionItemName>
          <ConstructionItemAmount>80</ConstructionItemAmount>
          <MinRegenerationTimeInS>60</MinRegenerationTimeInS>
          <MaxRegenerationTimeInS>80</MaxRegenerationTimeInS>
          <RegenerationEffectName>Smoke_Construction</RegenerationEffectName>
          <DestructionEffectName>Smoke_Construction</DestructionEffectName>
          <RegenerationEffectMultiplier>7</RegenerationEffectMultiplier>
          <DestructionEffectMultiplier>7</DestructionEffectMultiplier>
          <RegenerationSound>ArcPrgConstrPh01Start</RegenerationSound>
          <DestructionSound>ArcPrgDeconstrPh01Start</DestructionSound>
          <MinFillFactor>.2</MinFillFactor>
          <MaxFillFactor>.6</MaxFillFactor>
      </Definition>  
05828e7e23b9f30d816dd18a202f8bc9

Replies (1)

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1

Is that an issue with a modded block?? because their is no shield in Space Engineer Vanilla, even with DLC

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