[0.7.1] DS crashed caused by Mechanical Power switch
Submitted
Hi,
My DS just crashed due to wind mill power switch, here an extract from the log :
2019-02-22 10:41:06.716|Main Thread> Warning: Component Block:TransmissionWoodSwitchWithFrame {017984A930519814}/Mechanical Power Transmission redefines event start_mechanical_animation, that was already defined for component Block:TransmissionWoodSwitchWithFrame {017984A930519814}/Attachment Animation Component.2019-02-22 10:41:14.897|Main Thread> =============================== FATAL EXCEPTION ================================2019-02-22 10:41:14.897|Main Thread> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Medieval.MechanicalPower.MyMechanicalSwitchComponent.StartMechanicalAnimations(Int64 deltaFrames) at VRage.Components.MyUpdateScheduler.RunTimedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0() at VRage.Utils.FixedLoop.Run(Action tickCallback) at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop() at VRage.Dedicated.DedicatedServer`1.RunInternal() at VRage.Dedicated.DedicatedServer`1.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole)2019-02-22 10:41:14.898|Main Thread> =============================== FATAL EXCEPTION ================================2019-02-22 10:41:14.899|Main Thread> Log Closed
It happens when I place a switch block not linked to any other mechanical object, I build it to first stage, then I tried to activate the lever twice = server crashed.
A can reproduice each time ;)
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