Proposals to reduce voxel damage, in general!! (especially for Wasteland type servers)
Submitted
These proposals to reduce voxel damage, in general!!
Extra options for local & dedicated servers:
- (When Enabled) to only allow voxel damage with drills & hand drills!! (Excluding Voxel Tools)
- (When 1 is Enabled) to allow warheads to demage voxels.
- (Integer/Slider) for base voxel health points(Voxel base HP), that are than used with multipliers for different voxel types, like sand, dirt, stone, ore's!
- Add voxel changes reset tool, to Voxel tools for admins! (Manually Voxel Trash Removal)
Some ideas for some quick fixes, so that planets get less holes in them, like rover landings/flipping so on:
- Increase healh points(HP) for all planet surface voxel type's.
- Take a special look at Pertam!! (As every wasteland server admin would be grateful)
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These ideas came about as a Admin for Wasteland Server for the Xbox platform.
I hoop that a server admin's everywhere support these improvements that are suggested here!?
So please vote!!
ps, I'll circulate this via Odyssey Community, Discord's from time to time, as this can be a game changer performance wise, especially for rover type settings, like a Wasteland server.
i think you have some of the numbers and units wrong...
VoxelAgeThreshold is in minutes, so the default is 24 minutes
the 2 distances for players and grids default is 5000, this is meters
so, with the defaults, after 24minutes of all grids and players being 5000m away, voxels get reverted...
players AND server owners can just change all of this as and when needed... devs dont need to change the defaults.
i think you have some of the numbers and units wrong...
VoxelAgeThreshold is in minutes, so the default is 24 minutes
the 2 distances for players and grids default is 5000, this is meters
so, with the defaults, after 24minutes of all grids and players being 5000m away, voxels get reverted...
players AND server owners can just change all of this as and when needed... devs dont need to change the defaults.
Community doesn't accept new feedback!