Feedback on SpaceEngineers 2 gameplay, Basic Survival mode.

JESSE HAFEMEISTER shared this feedback 2 hours ago
Not Enough Votes

Playing on: Tuf gaming laptop AMD Ryzen 7 4800H with Radeon Graphics 2.90 GHz; Installed RAM 16.0 GB (15.4 GB usable); Storage954 GB SSD Micron_2210_MTFDHBA1T0QFD; Graphics NVIDIA GeForce GTX 1660 Ti (6 GB), AMD Radeon(TM) Graphics (496 MB);

Windows 10.

1) Before leaving Verdure - (It's been a while, I'm now playing in Helionis) Good, but I had to restart at least once due to getting lost and crashing without adequate saved games.

1a) My #1 problem was the lack of a 'cruise control' or way to set velocity to max. Flying around holding down 'w' and 'shift' for an hour or more is not sustainable for my fingers. Please include some sort of 'hold this speed' toggle available via keyclick and mouse click. Don't make it wait for advancement - it's a hurdle that more-casual players won't cross.

1b) Need a better tutorial on how to use GPS. I got to Kemik before I figured out how to mark spots using the GPS screen. I got lost flying around Verdure way too much, despite relabeling all the outposts and other locations I found.

2) Kemik - some information via story or instruction that Ice was available underground would help. I went online to forums to find out that info.

3) Byblos was good, not remembering any major + or - besides the visuals were striking, definitely looked alien on/near moon surface.

4) Other sectors - would like jump access to all three sectors (Oblivara, Helionis, and - I assume Echelon) once Kemik station quests were cleared. Feeling railroaded.

5) Helionis quests were way too repetitious after Oblivara. Copypasta is boring. I hope story would change things significantly.

6) Glitches - going into Helionis I built a large carrier ship with 2 smaller ships attached (total around 400,000 kg, +/- 80,000. It's causing glitches, especially after warp - screen shake is significant, have to thruster away from the base, then save, exit and reload the game to fix. Occasionally, recoupling the smaller vehicles (using Connector 1.5m) produced a glitch that requires save,exit,reload to fix.

My suggestion is to adjust the arrival location based on size of incomming ships. I wouldn't mind arriving at the outskirts of the safe zone.

7) Errors: video memory - With my current ship config (carrier plus 2 attached smaller ships), I'm sometimes getting error reports saying game memory or video memory is lacking. Also, and I assume this is related: Lately vehicles and bases I barely finish the quest at disappear before I leave the location (I hop in and out of cockpit a couple times) - Sometimes I'm not finished scavenging and collecting before the base or ship goes poof. That's not good.

8) I could use instruction on how to enclose ship interiors so, while inside, my suit O2 (and power?) stops depleting. Otherwise I don't have a use for the Control Seat 2.5. I don't know how to build for it and haven't hunted that info online as yet.


That's all i've got for now. Presently I'm at 509.4 hours played and not burned our yet, so there's that. Please get the Story mode working ASAP. Thanks!

Leave a Comment
 
Attach a file