Volumetric Lava
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After water is implemented, something I would love to see if it could be reasonably performance friendly would be lava to interact with the water; to create new voxel formations with small lava flows
It could have added potential danger from deep-sea heat vents, maybe scaling it up to large volcanoes would be plausible if it worked smoothly on a smaller scale first
But yeah I'm not sure about how performance friendly that would be, or if it would be possible to implement eventually
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