Target based gyro UI needs roll input indicator in space

biter_please shared this feedback 7 hours ago
Not Enough Votes

The target based gyro UI needs a roll input indicator in space. The circle+dot give us feedback on the pitch+yaw, but there is nothing to give us feedback for current input for roll.

I created a few mockups using paint to illustrate what I think would work without being too intrusive:

  • Current angle: A double short-line atop the circle.
  • 7 angle guides at 45°
  • Both the angle guides and the double line should rotate while in Natural Gravity along with the "brackets" that rotate as well.
  • The roll input indicator is a circle that fills up like a loading screen circle loading-buffering
  • The input indicator grows accordingly to the input given by Q or E
  • As the ship rotates into the expected position, the input indicator should shrink
  • Example: if my ship is lodged in an asteroid, unable to rotate, and I hold Q, the input indicator should start filling counter-clockwise. Holding E would empty the circle, until it would reach 0, then begin filling clockwise

This image's input indicator is showing a 135° clockwise input.

a6d6c8469e23d180026774526741bed1


This image is showing a 450° counter-clockwise input

d52f094edd515191483500a774b7c042


Why: I usually rotate my drilling ships slowly, in order to bore clean tunnels. On more than one occasion I blew up from over-input while rotating.

Leave a Comment
 
Attach a file