Target based gyro UI needs roll input indicator in space
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The target based gyro UI needs a roll input indicator in space. The circle+dot give us feedback on the pitch+yaw, but there is nothing to give us feedback for current input for roll.
I created a few mockups using paint to illustrate what I think would work without being too intrusive:
- Current angle: A double short-line atop the circle.
- 7 angle guides at 45°
- Both the angle guides and the double line should rotate while in Natural Gravity along with the "brackets" that rotate as well.
- The roll input indicator is a circle that fills up like a loading screen circle

- The input indicator grows accordingly to the input given by Q or E
- As the ship rotates into the expected position, the input indicator should shrink
- Example: if my ship is lodged in an asteroid, unable to rotate, and I hold Q, the input indicator should start filling counter-clockwise. Holding E would empty the circle, until it would reach 0, then begin filling clockwise
This image's input indicator is showing a 135° clockwise input.
This image is showing a 450° counter-clockwise input
Why: I usually rotate my drilling ships slowly, in order to bore clean tunnels. On more than one occasion I blew up from over-input while rotating.
I like this feedback
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