The Quick Start is badly flawed

Nigel Haslock shared this feedback 25 hours ago
Not Enough Votes

Starting at FTUE Station is OK but ... I strongly recommend that the crash pod site and the crashed grasshopper sites be despawned at the start of this scenario. Spawning an intact grasshopper on top of Barn landing pad would be a generous alternative.

I'm used to the SE1 survival starts and this is very different, so we begin.

Register with the Survival kit - no problem, yet.

Contracts Terminal say go investigate The Barn. I.e. take on five renegades with my grinder? A pistol with a clip, if you notice it. Fine. mission accomplished. Now dig up 6 tons of ores. This is easy if you learnt which ore locations to mine. Otherwise, running back to the survival kit to reenergize, frequently is a grind. Next up is the energy mission. At 40km away, this requires a ship.

Choice 1 Build a ship. Not ideal because so many blocks are locked.

Choice 2 Build up the Aquila. Not ideal because of the amount of iron required.

Choice 3 If you have played the standard start it may occur to you hunt for the 'Crashed Grasshopper'. Doing this exposes a host of issues.

1) It is there and easy to find but it is a standard NPC owned grid and doesn't let you add the essential battery. The NPC's aren't spawned in. The containers are empty.

2) The Grind objective from the standard start shows up (I think it was when I got closer than 10km).

3) Somewhere in there I lost my current quest probably because the game decided that I was starting the standard survival start.

4) Flying up to the Grind Objective, you can see that it is deep in the mountainside. The NPC is NOT waiting for you at the entrance. Once you reach the objective, you trigger the standard start sequence. Heading out again the pistol and mag and not on the table but the NPC is waiting outside the entrance. Trekking back to the Grasshopper, the NPC's there are now present and active.

5) When you get back to FTUE station, you find that you need to register with the Survival Kit again. You also need to Save and Continue to get you active contract to show again.

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