[EDITOR] Character fbx Model Files Improperly Parsed
Submitted
Noticed a bug in the mod editor where LOD0 mesh will get imported also as bones. This causes an issue where switching to the imported character model in game causes the model to have incorrect bone mappings, and the game crashes if you try switching to a vanilla skin.
Files:
ModEditorInfo.txt
I have the same bug
Just following up on this, it appears this may have been more of a user error. It turns out you have to follow step 1 of the Character Model Modding guide in order to avoid this issue.
However I would assume those extra bones are not supposed to be there anyways? If so, there is still a bug. The extra bones do also exist in the vanilla character model, but since they come after the expected bones, the game does not crash because of that.
Just following up on this, it appears this may have been more of a user error. It turns out you have to follow step 1 of the Character Model Modding guide in order to avoid this issue.
However I would assume those extra bones are not supposed to be there anyways? If so, there is still a bug. The extra bones do also exist in the vanilla character model, but since they come after the expected bones, the game does not crash because of that.
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