A couple of issues since or despite "Hostile Encounters"

FranticcQA shared this bug 5 hours ago
Submitted

Hi,

Love the progress and hoping for the best, but i'll try to keep it somewhat short here:

1. Not getting ejected 30 meters out of the cockpit anymore, now unfortunately means often being stuck inside structural blocks surrounding the cockpit. (Larger bridge but with a cockpit mounted inside for oxygen on longer flights, so there are some structural blocks quite close but walkable and spaceous enough for an engineer) Sometimes, getting back into the cockpit, if possible, in a slightly different angle helps, sometimes it doesn't. quicksave/load did fix the last occasion but..yeah

2. Everything feels heavy and slightly less performant without actually displaying lower fps. Hard to explain but i played right before and right after downloading the patch and the difference felt noticeable. Like subtle lag/tear in every movement, view-angle change, etc.

3. The new way the Hotbar works is generally a good idea but it needs work. Not scrolling to the next cell should be the default instead of requiring another monkey-grab ALT-Shift combo. The grouping and order of certain block-groups makes no sense, even less than before. Certain armor blocks that were grouped with others in SE1 are not anymore (already before patch) and are in no group at all for some reason and now there are some more blocks in weird positions like the new armor plates somehow between the half-slab and the half slope. Also some blocks are suddenly considered a different size instead of being accessible within this group, like the half-corner piece thingy or the two different variants of the conveyor adapter or the curved large conveyor which is considered 2m when all the others are considered 2.5. It makes no sense. (Btw why are you punishing us, removing the small side-ports from the compact conveyor size-adapter? It was already perfect in SE1. why change it? ;) )

4. In case anyone reads this, a couple more details that were already there before the patch:

- Hotbar sometimes simply ignores inputs like toggle lights on and off. It seemed to start once i also had some mechanical blocks on the Hotbar and these mechanical blocks are also affected more often.

- Dampening completely fails once any thruster is set to override, no matter if the thruster is on or off. That even persists after removing the override. It does recover after reload i believe but i stopped messing around with it for the moment.

- Lights tend to just throttle down to zero when inside a cave after a while. Even the lights in my ship interior do that occasionally. Can often be mitigated by changing view-angle to have the camera outside the cave or switching from 1st to 3rd person and back but eventually breaks completely until game-restart. I haven't checked yet if this is better since now you "stopped light from outside bleeding into caves" but this description sounds like the very opposite of the issue.

- Something weird is going on physics-wise, trying to land a large ship on a planet sometimes. I've read it might relate to docked grids in the hangar but i wasn't able to land in Dustspire at all because the ground seems to be a repulsive magnet and pushes me off when close to the ground and then the gyros go haywire and try to roll and pitch the ship into an RUD.

2km away, on my own base, i was able to land almost normally once i had a pad but not on the ground.

Thanks and Best

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This was supposed to go into Feedback, not Bugs, but....ok

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