Purple world after Hostile Encounters update

Dick Starmans shared this bug 21 days ago
Submitted

My whole screen is purple, Game files were checked and good. Total restart of SteamOS, still the world is totally purple. as per screenshot..

Replies (1)

photo
2

I have the same problem on Fedora Linux using GE-Proton11-6-x86_64.

When starting a new campaign the whole screen is purple and the game crashes after a few seconds.

Previous save games load, but the screen is also purple.

I attached all the log files for the new campaign session.

The Creative Newgame loads fine and does not crash but same purple screen.

I took two screenshots. one facing the sun? and one facing away? showing outlines from a grid.

photo
2

I'm running on Linux via Proton (D3D12 translated by vkd3d-proton), so this may not reproduce on Windows, but the cause looks specific enough to be worth a look. What I see in Render.log: Error: Can't compile pso Material ... - ImpostorTemporary ... [DepthShadowMaskViewInstanced, ...] Error: Can't compile pso Material ... - TriplanarTessellationMultiGlobal ... [DepthShadowCubeViewInstanced, ...] Many other materials fail the same way. All failing variants I've seen are *ViewInstanced* shadow passes. What vkd3d-proton logs at the same time: d3d12_pipeline_state_validate_view_instancing: The same RenderTargetArrayIndex 0 is used for multiple ViewIDs. This is unsupported. d3d12_pipeline_state_init_graphics_create_info: Unsupported view instancing configuration used. So the new pipelines use view instancing with several ViewIDs writing to the same RenderTargetArrayIndex (0). vkd3d-proton maps view instancing to Vulkan multiview and doesn't support that configuration. A distinct RenderTargetArrayIndex per ViewID (e.g. one cube face or cascade per slice) would avoid this on my setup. A non-view-instanced fallback for these shadow passes would also work. Setup: - Space Engineers 2 4.0.0.3151, Steam App ID 1133870 - AMD Radeon RX 9070 XT, Mesa 26.2.4, kernel 7.2.11 - GE-Proton11-6, vkd3d-proton 3.1.0, DXVK 3.10 - Render settings: SunShadow High, LocalLightShadow High, Terrain High - Adapter reports ViewInstancingTier Tier2, D3D12 feature level fine

photo
2

I already created an issue in the vkd3d-proton github repo

https://github.com/HansKristian-Work/vkd3d-proton/issues/3384

photo
2

I have the same error with that and switched to latest sable Proton which it says is 11.0-2 and the purple screen now disappeared. Maybe it will work for you as well?

photo
4

!!!!! anyone with issues !!!!!: use GE-Proton 10-34, proton ~11+ added experimental things in vkd3d that seems to make se2 default to a different rendering path that doesn't work

photo
2

Latest Stable Proton solves it for me. Thanks

photo
1

CachyOS here - I confirmed switching to Proton Stable (currently Proton 11.0-2) fixed the magenta problem.

photo
1

Stean OS Here.

Man, you guys rock!

The stable Proton does the trick.

photo
Leave a Comment
 
Attach a file
Access denied