Ability to script/mod custom events into the event controller. (Or just more base vanilla options.))
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I've been thinking about some ways to make ships more alive...
And one thing comes to mind, if you have ever played Subnautica you'd remember the voice-lines of the various vehicles which informed you on important status updates. I think this could definitely add a lot of immersion.
(On a side-note I think that the voice for the Colonization Authority could sound less "google Translate." Going back to Subnautica when I think of a Data assistant or digital supervisor I think of the PDA Voice from said game.)
And I think plenty could be achieved with a few extra voice lines and events in the event controller.
- For example Whenever you power up a grid, an event; "Grid Power" toggles which then plays a powering up voice-line. (Either modded into the game or through vanilla base voice-lines.) Another for fuel reserves could be nice too.
- When an enemy has been engaged or detected an event in the controller could send out an alert to a sound block with a "Enemy detected / Jump Signature Detected"
- When flying a ship towards a planet, the custom event could detect a gravitational presence and warn you. (Perhaps having another option for approaching the gravitational limit of said ship which isn't fully atmospherically capable.)
I like this feedback
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