Feature Request: Block-Relative Rotation Mode to Fix Camera-Dependent Axis Flipping
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Dear Dev team
I would like to request adding an option for a Block-Relative Rotation Mode in Space Engineers 2.
Currently, block rotation is tied to the player's camera perspective. When building near 45-degree diagonal angles, minor shifts in the player's position or view cause the rotation axes to abruptly flip. This makes precise placement unnecessarily frustrating and inconsistent.
Proposed Solution: Add a setting to lock rotation inputs strictly to the block's or grid's local XYZ axes, completely independent of the camera angle.
This would provide stable, predictable, and exact orientation control without sudden axis shifts ruining complex builds.
Thank you.
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