My fix for block progression
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The main thing with progression that I really don't like is that you have no clue when you'll unlock certain blocks. For example, if I want the largest size of cargo container I have no idea how many contracts I have to do to eventually get it. I think a "Research Points" system would work much better. After completing a contract you unlock a research point or two, at which point you can spend that in a tree diagram of available unlockable blocks. This would let players focus on the things that they want to build with rather than having a plan for a build and not being able to do it because the block they want is 10 contracts away which is how the current system feels to me
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