Multiple Pistons not functioning correctly
Submitted
If you have more than 1 piston on a grid they do not work independently of each other, even if you name them different and put them on different hotkeys as shown in the video
Files:
Piston Error.mp4
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I have the same bug
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The control action controls all blocks of its type, even on all the sub-grids. So it's kind of doing what is expected. I would argue it's not a bug, but rather a design flaw.
The control action will also be automatically added to the hotbar of a cockpit/control seat.
Example: when adding a grinder to your grid, all cockpits will have the grinder control action added, which is a nice QoL feature. However, it tends to be confusing for new players who want to control specific blocks.
You could bind the other actions like reverse velocity or set piston velocity. It's not as handy as the control action, but it works.
The control action controls all blocks of its type, even on all the sub-grids. So it's kind of doing what is expected. I would argue it's not a bug, but rather a design flaw.
The control action will also be automatically added to the hotbar of a cockpit/control seat.
Example: when adding a grinder to your grid, all cockpits will have the grinder control action added, which is a nice QoL feature. However, it tends to be confusing for new players who want to control specific blocks.
You could bind the other actions like reverse velocity or set piston velocity. It's not as handy as the control action, but it works.
No the main problem if when you put them on the tool bar it does not take into consideration the actually name of the block but the base name. For instance if I rename a block then that is what should show up in the tool bar not the original or base name.
This would make it not do what is is supposed to do. Whatever block you put in the hot back it should go to the actual name, like it does for groups and not the program name of the block.
To say "it's kind of doing what is expected" is saying you agree but I just need to get over it and deal with it. It is not doing what is expect at all. As a matter of fact its not just pistons it is everything you can put in the hot bar it does not see each one. For instance if I put them in a group they function properly.
No the main problem if when you put them on the tool bar it does not take into consideration the actually name of the block but the base name. For instance if I rename a block then that is what should show up in the tool bar not the original or base name.
This would make it not do what is is supposed to do. Whatever block you put in the hot back it should go to the actual name, like it does for groups and not the program name of the block.
To say "it's kind of doing what is expected" is saying you agree but I just need to get over it and deal with it. It is not doing what is expect at all. As a matter of fact its not just pistons it is everything you can put in the hot bar it does not see each one. For instance if I put them in a group they function properly.
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