Event Controller Conditions

Nishan Hossepian shared this bug 10 hours ago
Submitted

The event-controller has two condition settings; "When True" and "When False". However, only one condition set is ever executed. Assigning blocks to the "When True" slots works fine. Then selecting the "When False" condition set opens a whole new set of block assignments leading one to believe that another set of blocks can be assigned to those slots on "False". The false condition never gets executed though. The player must create a second event-controller to do this. Not sure if this is WAI, but it seems like a bug.

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