Decoupling size from armor block shape

Wizar shared this feedback 3 hours ago
Not Enough Votes

Armor block size/shape selection could be decoupled.

The current armor block selection system cycles through both block size and shape with R. While this works, it can feel somewhat clunky when building, since changing the shape can also change the selected size.

For example, if I am working with a 2.5 m armor block and want to switch to another shape, I have to cycle through the available variants, including the 0.5 m versions, rather than simply changing the shape while retaining the current size. The Shift+R bind does allow cycling in reverse, which helps somewhat, but it doesn't really address the underlying issue of size and shape being tied to the same selection cycle.

I think it would feel more fluid if size and shape were separate inputs, for example:

  • R → cycle block size
  • Mouse wheel → cycle block shape

This is a relatively small UX issue, but it becomes noticeably cumbersome when doing detailed armor work or repeatedly switching between shapes while keeping the same block size.

Best Regards,

Wizar

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