Gunplay suggestions for future NPC/Character gameplay
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NPC Combat videos look very promising, but I'm seeing that the gunplay looks VERY arcade. What if, while a "weapon" is equipped, whoever is equipping it (player character, NPC, etc.) is slowed down a little bit, and can't shoot while sprinting? This might encourage more varied gameplay instead of strafing or jetpacking around and hipfiring everything, and make it a little more tactical in terms of making sure you have nearby cover and not just outrunning bullets.
I really hope this is considered, as I feel it would add a lot of depth to the gunplay, and would be good for the health of the game longterm.
Thank you!!
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