Gunplay suggestions for future NPC/Character gameplay

Michael Richardson shared this feedback 15 hours ago
Not Enough Votes

NPC Combat videos look very promising, but I'm seeing that the gunplay looks VERY arcade. What if, while a "weapon" is equipped, whoever is equipping it (player character, NPC, etc.) is slowed down a little bit, and can't shoot while sprinting? This might encourage more varied gameplay instead of strafing or jetpacking around and hipfiring everything, and make it a little more tactical in terms of making sure you have nearby cover and not just outrunning bullets.


I really hope this is considered, as I feel it would add a lot of depth to the gunplay, and would be good for the health of the game longterm.


Thank you!!

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