Make target markers at the edge of the screen more useful
Not Enough Votes
I find the behaviour of the target markers at the edge of the screen to confusing and inaccurate. This may be a personal problem, but here are a couple of suggestions. What I am hoping for is an indication of which combination of pitch and yaw will get my ship pointed at a specific target fastest.
1. Change the marker when the target shifts from in front to behind. For example, have the arrow point in rather than out, or use a different shape of arrow.
2. Change the marker when the target shifts from above to below. A line above or below the range text would do nicely.
I like this feedback
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