Tiered Logic
Logic components like Timers, Event Controllers or the Programmable Block should be available in different Tiers with scaling capabilities similar to the mechanical components. "If you want more processing power or higher precision you need the better IC."
I.e.:
- Timer Blocks
-- With 1,2,4, or 8 timers.
-- The resolution in time is 1,0.1, 0.01s depending on tier.
- Event controller tier could allow for eighter.:
-- A operator B
-- ((A operator B) & (C operator D)) | (E operator F)
-- 1,2,4,8 parallel such event, condition and trigger combinations per block
- Sensors
-- Allow for a growing set of events that can be detected like (player, enemy, grid, ...)
-- different detection ranges
- Programmable Block
-- number of lines of code or "memory" for variables or code
-- Different functions growing in complexity like
---- &,&&,|,||
---- +,-,*,/
---- if, while
---- sine, exp
---- single variable, arrays
---- access to certain block types or API functions depends on block tier
I like this feedback
Replies have been locked on this page!