Gravity Generator settings are broken after the recent hotfix
A fix for the Gravity Generator was included in the August 20 hotfix, but it has made the issue even worse.
Before the hotfix, the value that could be set in the control panel was off by a factor of 10. For example, setting it to 0.5g would only result in 0.05g of artificial gravity. Furthermore, since the input range was restricted between -1 and 1, it was practically impossible to generate a proper 1g of gravity.
I tested the game after the hotfix, and while it now forces 1g of base gravity, the input step remains limited to 0.01 increments relative to a baseline offset. As a result, we can now only adjust the gravity within an extremely narrow range of 0.9g to 1.1g. Please fix this so we can properly configure full and low-gravity ranges again.
I have the same bug
Hello NAKA研,
Could you please clarify which fix was included for the Gravity Generator on the latest Hotfix? We did not released any specific fix for Gravity Generator.
We are aware of this issue with Gravity Generator where moving the slider changes the max Gravity Strength from 1G to 0.1G, it is already fixed in our internal environments and the fix should be included in the next Hotfix.
Kind Regards,
Bartosz
Keen Software House
Hello NAKA研,
Could you please clarify which fix was included for the Gravity Generator on the latest Hotfix? We did not released any specific fix for Gravity Generator.
We are aware of this issue with Gravity Generator where moving the slider changes the max Gravity Strength from 1G to 0.1G, it is already fixed in our internal environments and the fix should be included in the next Hotfix.
Kind Regards,
Bartosz
Keen Software House
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