Gravity Generator settings are broken after the recent hotfix

NAKA研 shared this bug 19 hours ago
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A fix for the Gravity Generator was included in the August 20 hotfix, but it has made the issue even worse.

Before the hotfix, the value that could be set in the control panel was off by a factor of 10. For example, setting it to 0.5g would only result in 0.05g of artificial gravity. Furthermore, since the input range was restricted between -1 and 1, it was practically impossible to generate a proper 1g of gravity.

I tested the game after the hotfix, and while it now forces 1g of base gravity, the input step remains limited to 0.01 increments relative to a baseline offset. As a result, we can now only adjust the gravity within an extremely narrow range of 0.9g to 1.1g. Please fix this so we can properly configure full and low-gravity ranges again.

Replies (1)

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Hello NAKA研,


Could you please clarify which fix was included for the Gravity Generator on the latest Hotfix? We did not released any specific fix for Gravity Generator.

We are aware of this issue with Gravity Generator where moving the slider changes the max Gravity Strength from 1G to 0.1G, it is already fixed in our internal environments and the fix should be included in the next Hotfix.


Kind Regards,

Bartosz

Keen Software House

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Hi Bartosz,

Thank you for your reply. That clears things up.

The attached video was recorded when I first loaded my world after the Hotfix at 12:00 JST. Since the gravity had been stuck at 0.1G until the day before, it suddenly showed 1.0G upon reloading the world, which made me mistakenly think it was fixed in this Hotfix (perhaps the initial values were reset?).

So, I understand that after the upcoming Hotfix, I should be able to resolve this by disassembling and rebuilding the Gravity Generators.

Looking forward to the next update. Thank you!


P.S. Since the direct video upload didn't go through, I've uploaded it as an unlisted YouTube video for your reference: https://youtu.be/_ciNOFiCPfg

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