Contract to take out hostile turret with missile or fighter can get stuck.
First as an SE1 player I am not used to pressing 'P' as an action. I'm used to hotbar items or just flipping the locks and stuff myself.
When doing the contract to take out the hostile turret by firing the missile *or* using the fighter, it is easy to get it stuck. For example, I welded the conveyors and the control station. I jumped in and there was nothing on the hot bar. So I set the thrusters to override and unlocked the connector. Of course I realized I forgot to add ICE to the O2 generator. Anyway, relocked the connector, added the ICE, then fired the rocket by setting the thruster override and unlocking the connector. It took off and blew something up.
I welded up the fighter, I manufactured some gatling ammo and loaded up and went over and blasted all the blocks. The contract wouldn't finish as it still wanted me to fire the missile from the control seat.
I had to go abandon the contract and accept it again. Then when I fueled the missile and got in the control seat I pressed 'P' to take off the parking brake apparently to fire the missile and got credit for that action.
Two problems:
1) I fired the missile but it didn't complete the objective. If pressing 'P' is required it needs to be very explicit about how to launch the missile. "Launch the missile" to an Engineer could be a number of things.
2) The text says use the missile *or* use the fighter. If I just ignored the missile the contract would not complete either I don't think. I would still need to fix up the missile, get in the seat and press 'P'.
3) I could notice a "hostile turret" and go take that out directly and never use the fighter or the missile and wouldn't complete the contract either.
I think a new user (or an experience SE1 player) might not think "pressing P is the only way to complete this mission" as it is a non-intuitive way to fire a missile in my opinion. It has been a number of months since I did that mission initially and I forgot about 'P' for launch. :)
I have the same bug
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