Treat battery like container in user interface, so player can choose which battery to insert.
Changing batteries can be awkward, if you don't want to insert the module with the highest charge. Imagine this: You are coming home from a drive with your rover. The battery is almost empty, so you pull the battery module and go to exchange it with the one in your base battery. You pull the full module from the base, and now you want to insert the empty one into the base battery. Guess what? It won't let you. You can only insert the one with the fullest charging state, which you just took out.
What you can do is to put the full module in some container, so you only have the almost empty module in the character inventory and can insert that one into the base battery. That process is counter-intuitive and cumbersome. Just let the player choose which battery to choose from his inventory.
I like this feedback
Replies have been locked on this page!