I am at the 227 hour mark

Kristy shared this feedback 3 hours ago
Not Enough Votes

Most of it is fun, Looks great. Very in depth systems, so like I am cool with 95% of it. Just some thoughts, I don't like having to run mods in games but if they are needed to make it enjoyable then I will.

Most things are subjective so sliders to adjust within a range works to appease everyone.

All personal tools way too slow even at Mark 4, Ship based Tools except drill I find useless the range and visibility when in the ship makes it not work for me.

Drilling Radius too small

Need more info on screen Mass, Thrust to weight ratio each axis, I am all for testing but give us something.

Antenna range way to small and large size doesn't go further???

Not all block combinations exist to fill in simple shapes, a 1x2 block slope exists in a 1x2x2 but single blocks don't have the lower slope.

Need a sequencer, Event controllers and Timers are ok but way too limited. To lock a hanger door it shouldn't take 4 timers. IDK how I feel about programming block with C# I think it is fine for some but not all, I program in C# all day but do I need that if I just need a sequence of things to happen and be triggered?

Fast travel tied to contracts sucks probably worst thing in the game. I took the time to travel to other planet hoping to unlock it (should only be based on exploration. ) Contracts are mostly busted too many don't work or finish out correctly so end up closing in Debug menu and they became so they became not fun and what else is the point of a game if it isn't fun. So I moved to exploring to find I couldn't do, find, unlock anything. I get it has to be some kind of progression in survival mode but give different options. I also have no interest in confrontations so having a killing based progression in an Engineering game seems crazy to me. I am all for it for those who want it but give me a different option in my own world. The no progression everything unlocked is fine for blueprinting and such but outside of that what's the point there is no sense of accomplishment in it.

Any way I think the game has great potential and is still fun.

Instead of fighting I would like pullies, hydraulics, gears, Rails, low friction slide surfaces, Ability to place things at 45degrees to grid without a hinge (Keep it to simple degrees is fine) but something other than 90. I know some are hard mathematically in a fully destroyable world but look at what you have done, I feel like if anyone can figure it out it is you guys.

Allow snapping even when tolerance is 0

Leave a Comment
 
Attach a file