Event Controller needs more options + ability to increment/decrement values (counter style)
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The Event Controller needs several important improvements to make it more powerful and reduce the need for multiple Event Controllers.
Requested features:
- More trigger options Ability to use Sensor distance as a condition Repeat or Single mode (so it can fire once or keep repeating)
- Value increment / counter system Players should be able to change values by a set amount every time the Event Controller triggers.
Example of how it should work:
Set Event Controller to trigger when a Piston reaches length 3 Every time it triggers, it adds +1 (or +2, etc.) to the target value Next time it will trigger at 4, then 5, and so on Ability to set a maximum value where it stops Ability to reset back to a starting value (e.g. reset back to 2)
Why this is needed: Right now you often need many Event Controllers just to create simple sequences. With an increment/reset system, one Event Controller could handle progressive steps (like multi-stage pistons, sequential actions, counters, etc.).
This would make complex automation much cleaner and more efficient.
I like this feedback
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