Event Controller needs more options + ability to increment/decrement values (counter style)

waldo shared this feedback 20 days ago
Not Enough Votes

The Event Controller needs several important improvements to make it more powerful and reduce the need for multiple Event Controllers.

Requested features:

  1. More trigger options Ability to use Sensor distance as a condition Repeat or Single mode (so it can fire once or keep repeating)
  2. Value increment / counter system Players should be able to change values by a set amount every time the Event Controller triggers.
    Example of how it should work:
    Set Event Controller to trigger when a Piston reaches length 3 Every time it triggers, it adds +1 (or +2, etc.) to the target value Next time it will trigger at 4, then 5, and so on Ability to set a maximum value where it stops Ability to reset back to a starting value (e.g. reset back to 2)

Why this is needed: Right now you often need many Event Controllers just to create simple sequences. With an increment/reset system, one Event Controller could handle progressive steps (like multi-stage pistons, sequential actions, counters, etc.).


This would make complex automation much cleaner and more efficient.

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